Mammoth Daddy |
Sooo, I’m a lil nervous from reading the player’s guide. While the newbies in my group appreciate nature, they’re also more climate skeptic than I am in real life. (Anthropologic-based climate change is very real, and this includes the increase in average global temperatures as the result of greenhouse gas emissions)
This isn’t to say they’re against national parks and maybe, if I coach the Verduran Forest as one big national park, they’ll lean on nature over civilization in this AP- but my fear is what if they don’t?
We’ll probably never be a group of eco-vigilante’s but diplomats, park rangers? Sure. That would probably fit them better. Maybe we’ll try to set up a treaty in Andoran comparable to Taldor.
Unicore |
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I think players imagining themselves to be more moderate than the ELF is probably necessary for the campaign to work. I think players looking to start full on wars with the neighboring countries would cause more problems than the AP is ready to handle…so your group should be good.
Mammoth Daddy |
I think players imagining themselves to be more moderate than the ELF is probably necessary for the campaign to work. I think players looking to start full on wars with the neighboring countries would cause more problems than the AP is ready to handle…so your group should be good.
Who is “the ELf” ?
Paul Watson |
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Unicore wrote:I think players imagining themselves to be more moderate than the ELF is probably necessary for the campaign to work. I think players looking to start full on wars with the neighboring countries would cause more problems than the AP is ready to handle…so your group should be good.Who is “the ELf” ?
Unicore |
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Edit: Feel free to use spoiler tags, but if I can convince the players that we truly are the moderate ones it might help
Dealing with supernaturally compromised extremists is likely a very prevalent part of this adventure. Like there will certainly be industrialists from neighboring countries causing problems too, but that is not going to be the main threat to deal with.
Perses13 |
How do your players feel about Princess Mononoke? That is probably the closest bit of media to this Adventure Path from what I've seen of the AP so far.
The AP definitely is assuming the players will try to be peacemakers.
Mammoth Daddy |
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How do your players feel about Princess Mononoke? That is probably the closest bit of media to this Adventure Path from what I've seen of the AP so far.
The AP definitely is assuming the players will try to be peacemakers.
Well, that was a looong, time ago, but i believe “ambivalent” would be the best word to describe their reaction. They didn’t really care for the Cameron Avatar flicks. They thought them ‘preachy’.
The Raven Black |
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Sooo, I’m a lil nervous from reading the player’s guide. While the newbies in my group appreciate nature, they’re also more climate skeptic than I am in real life. (Anthropologic-based climate change is very real, and this includes the increase in average global temperatures as the result of greenhouse gas emissions)
This isn’t to say they’re against national parks and maybe, if I coach the Verduran Forest as one big national park, they’ll lean on nature over civilization in this AP- but my fear is what if they don’t?
We’ll probably never be a group of eco-vigilante’s but diplomats, park rangers? Sure. That would probably fit them better. Maybe we’ll try to set up a treaty in Andoran comparable to Taldor.
I feel it is best to wait until all 3 parts of the AP have been published to assess its compatibility with your playing group and determine which twist, if any, to the plot might be needed.