How Deceptive is a Sarenrite Allowed to Be? Infiltration / Undercover Questions


Pathfinder Second Edition General Discussion

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Liberty's Edge

Themetricsystem wrote:

The last people on earth that I care about offending with my fantasy game are those who seriously weigh their own "deeply held" religious views that were created to control or deprive the common man from rising up against those who pull the levers in society against the make-believe created for enjoyment and fun and decide that their own cult bible says what is going on is evil or objectionable.

This might be the hottest takes I've dropped in this community to date but, if anything, I'd much RATHER trigger such a person immediately so I can tell them to find another group and, as nicely as possible, suggest that they stay away from roleplaying entirely. I'd rather a billion people consider me a heretic than agree with the notion that art, in any form, should conform to the comfort of religious groups and faiths, full stop.

Freedom of expression is more important than the hurt little feelings of supposedly religious folk, it is the responsibility of the viewer/consumer to decide if a piece of art is right for them, NEVER the other way around, that is the most important and foundational pillar of freedom of expression.

Way I read it, Ckorik was talking about fellow players and not about would-be inquisitors/censors.

But we are definitely back to RL politics, which have been banned for good reasons.

I hope I will not come to regret the old alignment threads.


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Well, we almost made it a whole page...


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Ckorik wrote:
The entire fall/atonement mechanic is a problem as it mocks a real life religious ceremony.

Well, as someone who played through and was affected by the whole "rpgs are satanic" bit, I'd say three things about this.

(1) my main concern is that my friends at the table enjoy the game, not what non-players I don't know might kibbutz about. If it's a problem for a player, then we'll use Rule 1 and change the game. I've done that. VtM. Evangelical player. We made it work. But if it's some random internet complaint about rpgs, sorry, no dice.

(2) Pretty much any form of expression is going to draw ire from the purity police, so IMO if you go seeking for some perfect in-game representation of some real-life culture or tradition that will satisfy your critics, you are guaranteeing yourself failure. No in-game representation of X will ever make them happy, because what they actually want is nothing short of "don't say, reference, or use X in your game."

(3) Paizo, in particular amongst game companies, goes out if its way to keep it's games inclusive and try and not make it's cultural/background material offensively stereotypical. So if someone sincerely thinks the company is painting an offensive view of religion, I'd suggest they contact the company and describe their complaint specifically. If the complaint is well-reasoned, the company will likely take it to heart and think about how they might do better in the future, because they're that kinda cool.

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This whole thread is steering a dangerous course. Please be mindful of the rules when posting.


Captain Morgan wrote:
The poison offered to the OP's PCs is supposed to "give them an edge," not outright kill anyone... Because that's generally what poisons do. They contribute a bit of damage over time and probably inflict a nice debuff like clumsy, but if poisons were as sure fire a death sentence as people are acting then alchemists wouldn't be considered underpowered.

Well, the poison will definitely be a death sentence to any non-combatants or low level random guards who get a dose, but yeah, will just deal some damage and (significant) status conditions to the main nobles.

Captain Morgan wrote:
If you wanted this operation to provide to present a moral dilemma, here's what I'd do: have the cleric overhear a guard say this whole party is awful, celebrating the death of a good man. Maybe another guard indicates the disgruntled guard better keep those opinions to himself lest he join the good man. Suddenly, the cleric is aware of a repentant creature in the mix.

I may add that in too, but (assuming the party investigates at all, basically) the party will already notice that like 10% of the guests are from noble houses who had been loyal to the king, and the party can likely determine those good nobles are essentially being forced to attend as a show of dominance.

So if the party poisons everything, there are going to be some innocent casualties. But maybe they can try to alert the good nobles or arrange for them to leave the room at the right time.

Of course, the enemy, if they get the chance, will undoubtedly use those good nobles as human shields. And/or lob Fireballs of their own not caring if the good nobles get caught in the blast.

Next session should be interesting.


If the party gets a critical success on warning the good guys, maybe those guys can actually help in the fight against the baddies. (For your own sanity, instead of adding the good guys to initiative, represent that by reducing the number of foes in the final battle.)

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