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Given that GM Cody just ran a recruitment for AoA and had eleven applicants, I don't think you'll have any trouble at all. Would you be restricting class choices to the eight in the Remastered Core, or allowing other classes with the caveat that they may have to be rebuilt after further books come out?
ETA: GM Cody used the free archetype rule. Would you also consider that?

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I would definitely allow for other classes outside those 8 with that caveat. Same with spells and feats. I don't see a good reason to limit character choices on that basis.
As for the free archetype rule, I know it's a very popular rule and I would definitely consider it. Maybe having like a vote between the players before character creation to see what the majority prefer.

KyleS |

I'd certainly be interested. I'm definitely a fan of both free archetype and ancestral paragon (I typically allow both in my games), I would imagine by using Remaster, you'd be referring to the updated spells, feats, and items then? For example stuff for the cleric listed in Player Core, but not the Core Rulebook?

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I'm VERY interested! I got a character all written up (from GM Cody's recruitment) and ready to go!
I don't have any preferences regarding rules like Ancestral Paragon and Free Archetype per se, but GM Cody's recruitment used Free Archetype, so if it isn't available in this one my character would need some adjustments.

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Wow, it certainly seems like there is a lot of interest.
I have run games with free archetype but never with ancestry paragon. Having said that, I'd be willing to give it a try with either or both rules if the majority of players want it.
And, considering how many of you have shown interest I'd be thinking of running it for 5, maybe even 6, players. With difficulty adjustments, of course.

OceanshieldwolPF 2.5 |
1 person marked this as a favorite. |

Although I won’t be applying for this, I will say that I am a fan of both Free Archetype and Ancestral Paragon.
Free archetype helps to broaden character concepts, while Ancestral Paragon in my opinion actually lets your character…be their ancestry. I find PF2 incredibly feat starved, and the ancestries are fairly anaemic from the start - Ancestral Paragon goes a long way to ameliorate that.

KyleS |

That's exactly why I run both Ocean. Ancestral Paragon allows for the ancestries to be more viable than restricted. Some kinda get hurt by it, like kitsune for instance because the amount of feats are limited, but you go with a core race, and it's whatever you want lol. Through in a versatile heritage and it just opens every thing practically. And then Free Archetype just helps allow some flexibility in what people can do so that they don't have to feel so limited and restricted.

Zen Gypsy |
1 person marked this as a favorite. |

I find Ancestral Paragon, terribly boring, but then again Paizo hasn't been great with Heritage or Ancestry feats ... when running I actually prefer to give my players Free Archetype & Gradual Ability boost.
I tend to play Humans, I just can't wrap my mind set around the more obtuse races, and Ancestry Paragon actually encourages uncommon heritages etc to get the most benefit from it.
If my fellow applicants prefer, I'm on board. But since I will likely be going human, just means more general feats for me, lol.

fatmanspencer |
1 person marked this as a favorite. |

I'm VERY interested! I got a character all written up (from GM Cody's recruitment) and ready to go!
I don't have any preferences regarding rules like Ancestral Paragon and Free Archetype per se, but GM Cody's recruitment used Free Archetype, so if it isn't available in this one my character would need some adjustments.
I would like to put it for a tiefling rogue, one that didn't make the cut with some of the other people present. If that's okay since the character wasn't picked. I'm interested in how the new aps run, since they moved away from complete AP paths really

Lia Wynn |

I'm also a fan of Ancestral Paragon, for the reasons that Ocean stated above. I would also agree that I'd like to see a lot more Ancestry feats for many Ancestries, and I hope that is on Paizo's drawing board.
I also like Free Archetype, though I do think, from what I've seen, people tend to be conservative with it and not explore a lot of the very interesting archetypes that Paizo has come up with.

Zen Gypsy |

I tend to go for complicated build paths, I have a fighter (for an upcoming VTT game), that is going Champion (Reactive Strike & Shield Block will have dedicated Reactions by 8th & 10th respectively), for Retributive Strike. Then Human Multitalented for Rogue, and Shove Down (which pairs with Aggressive Block & Flinging Shove to turn a Block into an off-turn knockdown), and then Cleric later on for Emblazon Armament (Shield) & Raise Symbol. Sometimes the Multiclass dedications just fit so well together for a singular concept ...
However, in that same game, I am seeing the power of the Thaumaturge & the Pathfinder Society Dedication for some insane recall knowledge synergies.

Jakub Thorn |
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Helping out at Lamond's Lament (#7 in PG) while visiting a [redacted] friend in Breachill (one of the other PCs?), Jakub Thorn easily finds himself most comfortable in a soup kitchen, of all places, the organization of which reminds him of the strange (to "animal" sensibilities) Silent Consensus by which his own family and people conduct themselves in a domestic economy - he, like the other volunteers, instinctively and without (or with very few) words coming to know his niche in instrumental concert with the busy comings and goings of the facility itself. His own proclivity for solar nourishment, thus unneeding of a share himself, adding a slight leveraged value to his donated labor, such that his meagre request for simple sleeping quarters is granted without question. To boot? The people here are nice. And he can feel something in the air...
Naturally, even dangerously curious, with an inquisitive mind, long memory, and easy-flowing personality, our floral hero finds himself donning a poncho and grabbing his recently-remastered hunting crossbow and answering the Call for Heroes!
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This character is a Thorned Rose Ghoran Out-of-Towner Interrogative Investigator whose Free Archetype is undecided (Ranger? Rogue? Sorcerer?)
Putting polish on the final formatting details in this alias over the next couple days, but have made the major decisions. Wanted to try out a non-leshy plant ancestry, as well as the Investigator class. Focusing on mostly mental skills, this character will play as a backline knowledge and social skill character and support shooter, and could also take on the thievery role if needed. Full disclosure: I have played a combat-only "sanitized" version of a couple AoA books (no story, no NPC interaction, no plot really), and thus, do not have real knowledge of the game beyond what has been alluded to in the Player's Guide (PG). I understand if this precludes me from consideration, but, thought I'd throw my dusty hat into the ring anyway... Cheers!

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Alright, I've decided to run it for 6 players with both free archetype and ancestry paragon. I will be adjusting encounters to take into account the increased number of players and the DCs for non-combat encounters to compensate for the increased versatility of a large party with extra feats.
Feel free to send me a PM with your character ideas and I'll check them out throughout the weekend.

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Thank you all for the submissions I have received so far. I haven't replied to everyone individually but I have read them all.
As a quick update to let everyone know what's going on; So far I have received 12 submissions. Amongst those there are:
* Three submissions for Magus Characters.
* Two submissions for Investigator Characters.
* Two submissions for characters with the Haunting Vision background.
Ideally, I'd like to avoid having those repetitions within the party. The Classes to create a more diverse table in terms of gameplay and the Background to make said background feel more special.
On the other hand, I have also received two submissions for characters with the Emancipated Background, which I feel could work fairly well together to tie both characters. Perhaps they knew each other and decided to leave Kintargo together?
There is still tomorrow for applications, so I've made no decisions so far. But that is where things are at the moment.

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GM,
Kindly, you do realize that requesting that we make private submissions while also asking that we consider reducing submission redundancy is setting us up for failure!=)
Point taken, I honestly didn't think about that at first. I was thinking more in the lines of someone wanting to share elements of their character that they didn't want other party members to know from the beginning.

Evindyl |

rainzax wrote:GM,
Kindly, you do realize that requesting that we make private submissions while also asking that we consider reducing submission redundancy is setting us up for failure!=)
Point taken, I honestly didn't think about that at first. I was thinking more in the lines of someone wanting to share elements of their character that they didn't want other party members to know from the beginning.
rainzax wrote:GM,
Kindly, you do realize that requesting that we make private submissions while also asking that we consider reducing submission redundancy is setting us up for failure!=)
Point taken, I honestly didn't think about that at first. I was thinking more in the lines of someone wanting to share elements of their character that they didn't want other party members to know from the beginning.
Truth be told, there are some super amazing players & gms in this list so far, I am sure they will mangage to conceal/spoiler and/or share directly anything that should be GM/Player only.
That said, it is generally helpful in a recruitment to know who's submitting what, either to avoid stepping on toes OR to be totally open about competing for the "best magus submission" (out of 3).
Just my take though ....
Submitting an Aiuvarin Elf Aerokineticicst (Out-of-Towner) shortly

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rainzax wrote:GM,
Kindly, you do realize that requesting that we make private submissions while also asking that we consider reducing submission redundancy is setting us up for failure!=)
Point taken, I honestly didn't think about that at first. I was thinking more in the lines of someone wanting to share elements of their character that they didn't want other party members to know from the beginning.
Apologies in advance if you already know this, but magi especially will vary a lot depending on their hybrid field of study even before they pick their free archetype.
One question, btw: do you want to know in advance if any of us have played/run any of AoA before?

Dorian 'Grey' |

I wouldn't mind know who has played/run the AP before. But as long as those players don't spoil things for the rest, I don't really mind either way.
Full disclosure, my weekly home group has completed AoA. I had also been involved in a PbP AoA, although that ended prior to finishing Book 1.
I enjoyed this AP. I played The Healer in my home game. A Fighter in the PbP.
I am definitely able to forget...huh....what was we talk'n bout....