
Kurashiu |

Hey everyone,
My players, like a most, are finding kingdom turns to be daunting and difficult to handle. One of my players asked if there were some optimal leadership activities or possible trap options. I searched the forums but couldn't find anything. Does anyone have any experience with this? Thanks in advance.

Zor D'Lan |
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Here are a few suggestions;
First, we roll the EVENTs at the start of a kingdom month so players can focus some efforts to better resolve them.
Second, I also "pre load" a building into each settlement for the CIVIC phase ... saying its what their locals and/or advisors are asking for. This gives me a chance to help them make a viable kingdom. Plus its just a suggestion, so they can always build whatever they want.
Advice on skill usage for players;
(phases)
COMMERCE
- collect taxes (this can provide a +1 or +2 bonus to all ECONOMY checks for this and possibly next turn!)
- improve lifestyle (as above, but for any CULTURE checks ... which includes a lot of magic related checks)
... and if they do skip collecting taxes, they get a "free" DC:11 roll and if successful, can reduce Unrest by (1).
LEADERSHIP
- Celebrate Holiday (this can provide a +1 or +2 bonus to all LOYALTY checks for this and possibly next turn!)
- Focused Attention (the DC is 20 and never goes up. Players should be using this if nothing better to at least aid in resolving events)
- Prognostication (chance to choose which Event occurs and bonus to resolve events)
- Hire Adventurers (gives a chance/bonus to resolve events)
REGION
- Claim Hex (this might be obvious, but more hexes means more resource dice each turn but a higher DC)
- Establish Farmland (its the only way to counter consumption)
- Go Fishing (RAW; its the only way to earn FOOD commodities since farms merely reduce consumption)
CIVIC
- always be constructing (there is a limit on completed constructions per month, but no limit on buildings under construction and some take months to get enough resources.)

Gristoufle |
Here are a few suggestions;
CIVIC
- always be constructing (there is a limit on completed constructions per month, but no limit on buildings under construction and some take months to get enough resources.)
I don't get your reasonning here.
It seems the construction takes several months to complete according to you.By RAW once you have all the ressources you spend them and boom the building is completed within the month/kingdom turn.
Unless you flavor the merchandise gathering accross the months as building under constructions (and it is purely flavor not mechanic)