Pathfinder Rulebook Subscriber
Hey everyone, My players, like a most, are finding kingdom turns to be daunting and difficult to handle. One of my players asked if there were some optimal leadership activities or possible trap options. I searched the forums but couldn't find anything. Does anyone have any experience with this? Thanks in advance.
Pathfinder Rulebook Subscriber
Anyone have any thoughts on how to make going to Ezorod feel more important? I may have missed it but it seems the only reason to go is because of the tablet and DCI wants the tech to further explore the sun. I was hoping for a stronger push considering how dangerous Otlo makes it sound.
Pathfinder Rulebook Subscriber
I had Taeress set up a lunch meeting with Nib in Asanatown. Nib was in Asanatown doing an interview with a local news station about DCI. The interview took place while the PCs were on the linecrawler and during that time Zeylan took control of the news station and announced his coup.
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Kishmo wrote:
Thanks. It's definitely complicated but I get it now.
Pathfinder Rulebook Subscriber
I'm having some difficulty determining the exchange rate of the Vestrani Gaming Complex chips. There's no ratio mentioned unless it is after the initial stake value of the chips. Is it 1 credit = 1 chip to purchase chips and 4 chips after meeting the initial investment = 1 credit? Any thoughts?
Pathfinder Rulebook Subscriber
Cellion wrote:
I would like to know your thoughts on making the Brass Dragons better. So far I've had them frame the party for a bombing and producing propoganda to turn people against the crew. My next step is to have them followed while in Corona. Any actions they take will be twisted against the PCs to make them look like trouble makers. Thoughts?
Pathfinder Rulebook Subscriber
CorvusMask wrote: Hmm, yeah, that is true, and they don't really detail in adventure why Malikah believes conquering the sun will help her become a deity. I guess its possible that it wouldn't actually do that, but she still wants to people worship her as god even if she isn't actual one? They would still need to specify why the pact world's sun in particular though. Perhaps the Pact Worlds are the beginning of an empire on the material plane. If she expands her reach and control over other species then maybe that could jump her up to godhood.
Pathfinder Rulebook Subscriber
CorvusMask wrote:
That's a huge bummer. I'll have to find a way to incorporate them more often.
Pathfinder Rulebook Subscriber
Cellion wrote:
These are really great! I hope you don't mind if I take some. One caught my attention. You say that the vessel will come out of the sun instead of the far portal. Book 3 has the PCs going after a ship that can go into the sun. I don't think this is really a problem for you because you plan on having the ship being mostly destroyed by the fire whale.
Pathfinder Rulebook Subscriber
Cellion wrote:
I've read all the books except the sixth one. I too wanted to read them all before I started the game. I wanted to place seeds throughout each book. Unfortunately, reading up to book 5 has little to no information on General Kam or the Malikah. I am hoping I get more in book 6 but I'm not too hopeful. I feel like the AP is just meant to showcase the sun.
Pathfinder Rulebook Subscriber
Pantshandshake wrote:
My group definitely plays with armor on 24/7. The only thing I am thinking of which may work once is that they have to activate their environmental protections. That could get them during some of those events.
Pathfinder Rulebook Subscriber
I've been reading through the AP and have seen a lot of environmental hazards from the sun but doesn't the environmental protection on armor make these useless? For instance, during starship combat in the sun, it says that if the shields reach 0 then the inside begins to heat up and radiation becomes prevalent but wouldn't the armor make this moot? |