The Forever Undead and his Soul Tether. In what ways would you alter it?


Advice


The Forever Undead and his Soul Tether:
The Forever Undead is a Mythic Lich, Psychic Lich, Graveknight combo. Their Mythic Phylactery, Memoir, and Graveknight Armor are all one and the same, known as the Soul Tether. They have 20 levels in a single psychic spellcasting class (not necessarily in the Psychic class). They will take the Alternate Capstone "With This Sword", with the Soul Tether being the focus of this augmentation.

The Soul Tether is Armageddon Plate, except the base armor is changed from Full Plate to Powered Armor which is a Technology Artifact.

The Soul Tether counts as a Magic Minor Artifact twice (once from Mythic Phylactery and once from With This Sword), so it will have two destruction conditions that have to be met at the same time to destroy it. However, as a Memoir, if it gets destroyed while the Astral Legend survives, the Memoir (and thus the Soul Tether as a whole) will reform in 1d10 days at a site central to The Forever Undead's history.

Problem and Possible Solution:
Now there is one problem with this combo. Due to the price of Armageddon Plate, along with the theoretically high price of the Powered Armor (it is an Artifact, so no price listed, but it has a LOT of different tech items integrated into it, so it has to have a high price just from the items that are a part of it that do have listed prices), it will be the only item The Forever Undead has, like at all.

The reason for this is Mythic Lich (which includes the +2 CR from the base Lich template) is +7 CR when at a full MR 10 (which it is here), Psychic Lich is +2 CR, Graveknight is +2 CR, and a level 20 NPC with PC Class Levels, but NPC Wealth, is CR 19.

That is a grand total of CR 30 exactly.

159,000 gp (NPC Wealth at level 20 for the Medium XP Track) +100,000 gp (With This Sword) is about what I'd estimate the full price of The Soul Tether would be, probably falling short though.

Even if using the Fast XP Track, the NPC Wealth for level 20 is only 201,000, which again, with the 100,000 gp from With This Sword, is probably spot on for only having the Soul Tether and nothing else.

I do have a possible solution, but it is not the best. The Degenerate Template (-4 to all Ability Scores, minimum Scores of 1) is a -1 CR template, to counteract the +1 CR of having PC Wealth instead of NPC Wealth, thus allowing The Forever Undead to have more items than just the Soul Tether, while still being CR 30.

I could also just make him CR 31, calculating the Total XP for CR 31 from the fact that 2 creatures of the same CR are supposed to have the same XP as their individual CR +2. (So take the CR 29 Total XP and multiply it by 2).

But I can not in good faith make a CR 31 or higher enemy for a relatively standard game (I mean, it is going to be Mythic, since a Mythic Phylactery can only be harmed by Mythic sources, and the goal is to do the impossible and kill this thing, but still). The only real homebrew I'm using here is stacking all 3 templates (technically 4 since Mythic Lich includes the base Lich template as well), since technically, once you go to apply the second type of Undead template, the base creature is already undead and no longer living, thus not a valid creature type for the templates that say they can be placed only on living creature, as well as the Armageddon Plate Powered Armor combo. But other than that, everything technically is in order.

If you read to this point, I'm sorry for the colossal length of this post. Thank you for reading it though. How would you change this up to work better, whether making it weaker, making it stronger, or any other changes you might make?


I apologize but, what is the actual problem and question you have? Is it just that their NPC wealth per level is too not sufficient? I am not sure what you are asking to alter. Are you accounting for items being 1/3rd cost if crafted itself or 1/2 cost for magic items. Presumably it's a crafter.


Pizza Lord wrote:
I apologize but, what is the actual problem and question you have? Is it just that their NPC wealth per level is too not sufficient? I am not sure what you are asking to alter. Are you accounting for items being 1/3rd cost if crafted itself or 1/2 cost for magic items. Presumably it's a crafter.

I did have a minor problem with the build (almost all money going into the Soul Tether) and I came up with a possible solution, just to give clarity to anyone looking at this.

The actually issue is one I'm struggling to put into words. The best I can describe it is it feels "off". Maybe it is too excessive, maybe I should drop one of the three main templates, maybe I shouldn't make the armor be a Scaling Item fused with a Technology Artifact. I don't know. It just doesn't sit right with me, so I was hoping everyone could look over what I have so far to see if it should be changed so it can have better vibes.

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