Wizard Archer Build


Advice


So I have a build I've been throwing around. What to see if anyone has anything to add or tweak.

Race Elf for bonus to Dex and Int and elven weapons and long bow.

First level ranger Divine Marksman archetype for bullseye shot and martial weapons.

Next five levels wizard. I'm thinking conjuration teleport subclass for the battlefeild movement, but I'd love some ideas.

Then 7th level eldritch knight till base attack hits 6.

10th level Arcane Archer for two levels.

Then finish eldritch knight and wizard.

Figure I'd pick some good battle feild control magic, ranged touch spells and bow buffing spells.

Dark Archive

sorry, but bullseye shot is hot trash

archery is only good if you're shooting a ton of arrows each turn with things like rapid shot and many shot.

no matter what you do with a wizard, if you're relying on 1 shot a turn with a bow, its not gonna be great

archers need a high dex, and want a decent strength to use a composite bow. that doesnt leave a lot to put into other stats


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

IMO, the most efficient wizard archer is: [cavalier (emissary), fighter, or ranger]* 1/wizard** 6/eldritch knight 2/arcane archer 3/eldritch knight +8. BAB +17 and spell progression as a 17th level wizard (9th-level spells) at 20th character level. Focus on getting Point Blank Shot and Precise Shot early (they also apply to spells with ranged touch attack rolls like acid splash, ray of frost, etc.), along with Arcane Armor Training (with Magical Knack, can be taken at character level 3; retrain to Quicken Spell after gaining 5th-level spell slots), then go for Rapid Shot/Manyshot and metamagic (Intensified Spell, Empower Spell, Maximize Spell, etc.). The bonus combat feat from eldritch knight 1 can be used on Weapon Focus to qualify for arcane archer.

Heroism will probably be one of the spells you want in your buff routine, along with gravity bow (possibly Quickened at higher levels).

Playstyle-wise, the character leans on archery to conserve spells for when they are decisive instead of "going nova" and casting a spell every round of every combat. A starting 12 or 14 Str (depending on generation method) will probably be sufficient; focus mainly in Dex and Int.

*- depending on whether Mounted Combat (for Mounted Archery and phantom steed mobility), a bonus combat feat, or Favored Enemy (or Ranger's Focus with the guide archetype) and ability to use spell completion/spell trigger items for ranger spells (e.g., cure light wounds, barkskin, etc.) is more important

**- specialize in whatever school you want, but Conjuration is good for AoE battlefield control spells to pair with Imbue Arrow and Evocation/Admixture is good for AoE damage to pair with Imbue Arrow


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

A more purely damage-focused "wizard" archer is ganzi (Weaponplay oddity) arcanist (blood arcanist/Orc) 6/eldritch knight 3/arcane archer 3/eldritch knight +8 selecting School Understanding (Evocation/Admixture) as one of the exploits. Unfortunately, ganzi is not the best race for Dex and Int.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Make that "ganzi (Weaponplay oddity) arcanist (blood arcanist/Orc) 6/eldritch knight 3/arcane archer 4/eldritch knight +7."


Since you are starting as a martial class you do not need to be an elf; the martial class gives proficiency in bow. If you still want elf for other reasons go for it.

You might want to specialize in transmutation. The physical enhancement power can really help with you needing so many stats.

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