Divine Weapon


Rules Discussion


The feat states it deals 1D4 spirit damage. If your Holy, strikes with the weapon also gain that trait, and the additional damage increases to 2D4 against creatures of the opposing trait.

I have two questions,

1) are evil enemies "unholy" like the previous Good damage and Evil dmg?

2) Would this trigger during Restorative Strike? Since you are Healing and then Striking?


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

1. Not everything that had an evil alignment is unholy. Things like fiends and undead are unholy. While working with pre-remaster creatures, there is a lot of GM discretion involved in determining whether a given creature would be Unholy or not. Outside of those two categories I mentioned which will usually be Unholy, you aren't going to have an "If it was X before it is Y now" rule that you can count on always applying.

2. Yes, it would apply to the Subordinate action Strike.


I'm not so sure for 2, as both the cast and the strike are part of a 2 action event.

While the text specify you first cast a 1 action heal/harm then do a strike, they are not two separate actions.

Can free actions happen in between 2 parts of a two action feat?


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Ah, I should have answered this much more clearly. Looking back, what I wrote gives a wrong idea.

You obviously cannot use Divine Weapon IN THE MIDDLE of Restorative Strike. You can never stop what you're doing and use free actions that don't have a trigger in the middle of an Activity. That's the same as how a Magus can't Bespell Weapon or use Conduct Energy woth a wishbladein the middle of a Spellstrike.

But if Divine Weapon is already active before Restorative Strike, it applies to that Strike the same as to any other.

Sovereign Court

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Atalius wrote:
1) are evil enemies "unholy" like the previous Good damage and Evil dmg?

For most creature types, no. Most creatures in the remaster are just folks who are neither fully good or bad.

Holy and Unholy means that you're really heavily aligned with this cosmic struggle. You've taken (un)holy vows, or you're actually directly made out of good or evil.

So a goblin that kills puppies is maybe not your ideal neighbor, but isn't unholy. However a mindless zombie brought into motion by dark forces, that's unholy.

Almost all fiends are unholy, almost all celestials are holy, almost all undead are unholy. A zombie, even though it's mindless, would be unholy, because it's brought into unlife by unholy forces. The typical example of an undead that wouldn't be unholy, is a ghost who pre-remaster wouldn't be evil.

For other creatures, I'd look at things like:
- did it do evil or good damage?
- did it have a weakness to evil or good?
- did it have abilities with good or evil traits?

I wouldn't set the threshold toooo high to declare a creature holy or unholy, but it's a bit higher than just having an alignment.

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As an aside to this, many things that previously did good or evil damage, now do spirit damage, usually with a holy or unholy trait.

If you're neither holy nor unholy, you still take damage from that. So a devil that deals some unholy spirit damage with its strikes, will deal damage to someone who's not particularly aligned one way or the other. That's different from before, when having a good alignment seemed like it was actually a bad idea because neutral characters took no damage from those things.

It also means cleric spells like divine lance now work on most creatures. You can kill puppies with holy spirit damage, because holy spirit damage is still spirit damage and puppies have spirits.

However, holy and unholy creatures should also often have a weakness to the opposite trait. A devil is going to have weakness to holy damage, so a divine lance with a holy trait is going to hurt it extra.

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