
Nintendogeek01 |

I'm not familiar with the Dragon Quest games but my understanding is that the main heroes have become something of an archetype in Japanese media depicting more western-style fantasies. Now I'm curious if anyone more experienced with this style of "Hero" might have some advice on some class and/or archetype combos that might be good fits? Suggestions for both free archetype or without free archetype would be appreciated.

MEATSHED |
The main issue is that archetype that the heroes usually have is "good at everything", due to the hero of dq1 being the only party member in it. So they usually get healing, damage magic, the best equipment options and can use all of them pretty well. This is difficult to translate into pf2e because the main point of heroes in dq games is that they give you freedom to use anyone else with them because they can fulfil any role which isn't possible in pf2e.
Your best option is probably to just dump damage spells entirely and either go champion or fighter with blessed one. If you want to attempt doing everything, bard with an archetype that gives heavy armor is probably your best bet.

Kilraq Starlight |
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One of my personal favorite games series when I was growing up was the dragon warrior series. I'd say while there is a "hero" in the games, it is less of that invicible does everything character after the first game. After that it actually is always a party based game, with different characters fulfilling different archetypical character roles.
Essentially the main character in a normal DDQ game would be your typical Fighter main class, but with a dedication in cleric, and sorcerer (dragon). Depending on the game this could further blend into a dragon disciple dedication.
The roster changes a little, but the rest of the team is always a massive magic caster, a fencer/cleric combo or a straight cleric, a big heavy bruiser character who only does melee and finally some games include the sneaky rogue like character, who can alternate between a single target attack (which can debuff sometimes) or they can do aoe ranged attacks.
A campaign built around the game that utilizes this sort of team combo is pretty well built as far as I can tell. Good luck!

Kilraq Starlight |

The main issue is that archetype that the heroes usually have is "good at everything", due to the hero of dq1 being the only party member in it. So they usually get healing, damage magic, the best equipment options and can use all of them pretty well. This is difficult to translate into pf2e because the main point of heroes in dq games is that they give you freedom to use anyone else with them because they can fulfil any role which isn't possible in pf2e.
Your best option is probably to just dump damage spells entirely and either go champion or fighter with blessed one. If you want to attempt doing everything, bard with an archetype that gives heavy armor is probably your best bet.
For the main character build I agree starting with fighter or champion is definitely one way to go.

Bluemagetim |
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I like the idea of fighter because having expert in martial weapons from the start means you can spread out stats easier and still have great accuracy. The spell tradition that gets the combination of fire magic and healing that the Hero usually has is going to be the primal tradition.
Only getting it from sorcerer means having good charisma and the hero is almost always a silent protagonist while the rest of the party have personality. I guess they have some magnetism since everyone seems to follow them though so cha is fine?

Kilraq Starlight |

Alternatively I'm realizing for some of the heros going the playtest Exemplar is the way to go. In particular, since Domains would let a hero get those random heal and damage spells. It also helps fit that no one who becomes an amazing hero theme to a tee. With the right dedications it works perfect.
What the final version will look like is anyone's guess though (I know they are thinking of taking out the domain aspect in the final version, which comes across as a loss to me but oh well).