Maxximilius's Cookbook for poisons, venoms, toxins and marshmallows: A brainy Guide to toxicants


Homebrew and House Rules

Silver Crusade

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So it's official, there will be no new or revised subsystem in Ultimate Equipment about crafting or magic items. But hey, who hasn't ever played a poisoner rogue or alchemist, and wondered how cool it would be to have some custom poison crafting rules ?
That would let them, you know, really use the poison skills they are supposed to have.

Well, good news, the first drafts of Maxximilius's Cookbook for poisons, venoms, toxins and marshmallows are good at reproducing the approximative price of some of the most emblematic poisons, and thus at creating custom poisons balanced for use ! I was originally thinking of this as the content of a possible future Pathfinder supplement, but who knows ?

I know poisons weren't intended to follow some kind of precise formula from the beginning and are more priced accordingly to their supposed utility, but when you got no door, just RAGELANCEPOUNCE the wall and enter the Matrix.
Now to fill the gaps, and fix high-brokenness potential pricing issues... including the fact that the test prices tend to be slightly higher than the core ones, something that should probably be quite the opposite despite some poisons getting a little bargain in the process.

The Cookbook is still pretty new and drafty for the time, as thus it isn't perfectly balanced and doesn't fully integrate the following systems yet :
- initial/secondary effect ;
- confused/unconscious/paralyzed effects ;
- mental stats damage.

Finding something you like, fleshy being ?


I have never played a poisoner rogue.

Silver Crusade

Then you are probably sane, and having a sane mind is the most beautiful thing in the world.
I wish I could experiment this.

I wish I could experiment with your brain !

The Exchange RPG Superstar 2010 Top 32

Nice - I like the Fortitude as part of the crafting DC. I have a player who want to make poisons - I'll run this by him :-)

Silver Crusade

Updated the Cookbook :

- Revisited poison crafting balance formulae.
- Initial/secondary effect added.
- Double effect added.
- Ability drain added.
- Mental stat damage integrated.
- Rewrote the crafting feat.
- Added Improved crafting feat.

Crafting custom poison is voluntarily more costly (at least most of the time) and a bit more limited than the sample poisons as to avoid nova-poison abuse ; but I gave the possibility to enhance the DC of sample poisons to counterbalance.
These poisons are more specific, and have effects balanced with each other that are not when taken separately and milked into a single dose.

Please let me know how it turns out if you use them, carborundum ! :)

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