E-div_drone |
So I'm pretty sure I must be missing something. I can find the rules for how many BP it takes a kingdom to support an army per week (or per month if they reserves), and the rules for costs for additional resources like magic weapons, but I can not seem to find rules for how much it costs to initially train and equip an army. Am I blind, or do the rules really expect that there will always be an army available to hire on a moments notice?
PS: Are there any rules on armies gaining experience and levels via combat?
Oli Ironbar |
It looks like only army resources cost money on recruitment:
Improved Armor (3 BP): The army is armed with masterwork armor, increasing DV and Consumption by 1. For 15 BP, you can outfit the army with magic armor, increasing DV and Consumption by 2 instead. To purchase this, a settlement in your kingdom must have a Foreign Quarter, Military Academy, or Smithy.
So it increases consumption scaled to army size and has an initial cost of 3 BP also scaled to army size.
Belafon |
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Sidebar on page 241 of Ultimate Campaign:
Recruiting Armies
If you are a leader of a kingdom, that fact is sufficient for you to recruit armies from your citizens. If you are not the leader of a kingdom, the GM may decide that you need to achieve some sort of in-game accomplishment to earn the respect and renown needed to raise an army. Being able to recruit a monster army usually requires a special quest or adventure; you can’t simply recruit an army of goblins to serve you because you’ve found a tribe of goblins or know they live in your kingdom.
You can raise a new army unit as an Improvement Edict (Table 4-4 on page 209, footnote 1).
E-div_drone |
You can raise a new army unit as an Improvement Edict (Table 4-4 on page 209, footnote 1).
Well, that tells me where in the kingdom phase it happens, so thanks for that.
Still doesn't say how much it costs, or how long it takes, to train a new unit. Or if the consumption cost of a mercenary unit equals its hiring cost.