
drsparnum |
Hi
I'm looking for suggestions (because I don't think there is anything official) on how a character could increase/decrease the chances of a random encounter.
For example...a ranger in her favored terrain makes a DC20 survival check and can increase/decrease the chances by 50%.
Anyone have suggestions?
I'm specifically thinking of doing this in an upcoming skulls and shackles adventure path where the players might want to increase encounters during piracy and decrease encounters when just trying to go from point A to point B.

Mysterious Stranger |

By definition you cannot do anything to increase a random encounter. If you are looking for something and find it that is not a random encounter that is a planned encounter. The Ranger making a survival roll is called hunting or tracking. That might allow them to “encounter” a wild animal but that is about it.
The way most encounters go both sides make perception rolls to spot each other. If both sides completely miss the perception roll there is no encounter. If only one side makes the perception roll, they can often choose to avoid the encounter. The way to increase your chance of an encounter is to increase your perception roll so you can spot the possible encounter. The way to decrease your chance of an encounter is to increase the DC of spotting your party.
The chance of there being anything to spot in the first place is up to the GM. There is not a lot you can do to increase the chance of an encounter. For encounters with other people, you might be able to spread some rumors to cause people to want to be or avoid where you are going. But those are doing so may result in encounters you don’t want. For example, spreading rumors of a rich ship with valuable treasure might increase the chance or other pirates in the area, or cause fewer if you are traveling a different route. You probably could use a wish or similar magic to affect the chance of encountering something, but the cost is going to probably be more than the reward.

TxSam88 |

I know I've seen some random encounter table sin some modules that say to increase or decrease the die roll based on certain skills or classes which may be in the party. There no official rule that I know of, but I could certainly see that someone could use survival, or stealth to find out about an encounter and give the party a way to avoid it, or prepare for it.

Azothath |
IMO you are talking about game plotting & implementation rather than rules or skill changes.
If a PC says I want to find Rust Monsters in a given terrain how do you handle that?
Rust Monster abbr CR3
There's Survival, Knowledge(s)(Dngn as Abbr type), Ranger Terrains, etc. As a GM it's your job to come up with some skills and DCs to get there. Maybe Knowledge(Dngn) first DC 10 for "underground"... Knowledge(Locl) & Diplo might produce rumors. etc... maybe your response after the skill check is to say, "you don't think it is practical in this terrain and it would lead you astray from your current goal/assignment."
Most published adventures have scripted/curated random encounters(if any). Honestly they are almost always encounters rather than random events but the APs leave Random Encounters open as PCs can dawdle about....
A creature with bait could conceivable draw in monsters and create a trap/alchemical/magical area to screen out some types. Like hunting it works best in the right area at the right time when you know the creature you seek is in the area.
Locate Creature or Summon Monster/Natl Ally is the magical fast track.