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Just as the title says, are there any apparitions you'd like to see?
I have a few
1)Necromancy has been mentioned a lot. A groves and gardens like apparition that heals undead instead of living creatures seems appropriate.
2)Archmage-Given how many lore skills the Animist gets, it seems like they are supposed to be one of the classes that solves problems with skills, but given their low intelligence, it doesn't work out that way. Giving us an apparition that bumps all recall knowledge checks, and gives us bonuses to monsters we identify (like a thaumaturge) would at least make us feel like we had the ability to call on a scholar's help. Maybe they give a bunch of utility spells like comprehend languages and stuff.
3)Rogue-like. I know we have the infiltrator, but let's be honest, they don't help us do things that a rogue should do, like finding and disarming traps and picking locks. Maybe some sort of trapper apparition that gives out Trap lore and Lock lore? Allowing use to pick locks and disarm traps with our intelligence? Their vessel spell could be some sort of sneak-attack like thing?
The best part of the medium from first edition was to slot them into any party role, and while they wouldn't be as good as the actual class they were fitting in for, they could get the job done. Group didn't have a rogue? Yeah, I can do that, gimmie until tomorrow. Group didn't have a fighter? Could do that too. Group didn't have a wizard? A healer?
Seems like the Animist has the potential to do the same thing . . . be a good enough 'stopgap' for any slot without stealing anyone's thunder. I don't want my animist to out-fighter the fighter, but giving them the ability to wake up at the start of the day and pretend to be a fighter well enough to get the job done would be nice. They kinda already have that option for tank with witness to ancient battles, and healing with groves and gardens, so I'd like to see trap disarming and egghead puzzle-solving.