Slightly disappointing list of apparitions(no necromancy like option)


Animist Class Discussion


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Since the Animist is a divine caster and not a primal caster (which is somewhat strange in itselfe especially with all the nature themed apparitions) I am somewhat disappointed that there is no darker/evil themed apparition that deals with necromancy in one way or another. Bending a dead soul to your will or working together with an evil and wrathfull spirit or something akin to that and giving you some unsetteling option would be nice.

Scarab Sages

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I think it is safe to assume there will be more options in the full release. Remember, the playtest thaumaturge only had 6 implements, and the psychic didn't have their full list of concious and unconcious minds in the playtest.

But yes, an undead/necromancy apparition would probably work well.

I'd also like to see an archmage one, which gives you bonuses to big brain stuff. Maybe Ritual lore and academia lore? Someone to attune to if you are going to be doing some extreme librarianing.


VampByDay wrote:

I think it is safe to assume there will be more options in the full release. Remember, the playtest thaumaturge only had 6 implements, and the psychic didn't have their full list of concious and unconcious minds in the playtest.

But yes, an undead/necromancy apparition would probably work well.

I'd also like to see an archmage one, which gives you bonuses to big brain stuff. Maybe Ritual lore and academia lore? Someone to attune to if you are going to be doing some extreme librarianing.

I am just imagining that you could somehow use your apparition during rituals as secondary casters/helpers. At least under certain circumstances. Would be quite neet.

Dark Archive

VampByDay wrote:
I think it is safe to assume there will be more options in the full release. Remember, the playtest thaumaturge only had 6 implements, and the psychic didn't have their full list of concious and unconcious minds in the playtest.

Thaumaturge playtest actually only had 5 of the final 9 implements and Psychic playtest only had 3 of the 6 total conscious minds, so here's hoping there is a pattern and we are only seeing only about half of the final number of apparitions.


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Pathfinder Adventure Path Subscriber

Something else I appreciate about the Animist playtest class, is making up or reskinning a new apparition is pretty easy. You might want to make sure it offers lore options in common with others if you want your players to be able to have wandering feats that work with it, but otherwise you are maybe making up a focus spell (or borrowing one from somewhere else in the game) and then offering a bundle of spells. If your campaign is going to level 20, then you also need an avatar form, but that isn't too hard to do either.

I think it is cool how much flavor each Apparition has, and how the idea of them adds so much mechanical space to the game, but the actual mechanics of them is using parts of the game we really already have. Like the new wizard schools, apparitions really feel like something that could be added to the game in AP adventure tool box material very easily, or homebrewed.


A necromancy apparition would be a very cool idea.
Maybe the vessel spell lets you raise one corpse as an undead and each time you sustain it you can have it move or attack in some flavourful way.

I had the Idea of the "Sower of Vivid Decay", a autumn/harvest/life-death cycle based apparition that could fit into this. Giving spells like animate dead, summon plant/fungus, helpful wood spirits to make a true minionmancer type of Apparition. The vessel spell could be as mentioned above or allow you to heal or wither one of your minions each turn, with wither being sacrificing them to deal damage to enemies around them, similiar to final sacrifice.

Liberty's Edge

Unicore wrote:

Something else I appreciate about the Animist playtest class, is making up or reskinning a new apparition is pretty easy. You might want to make sure it offers lore options in common with others if you want your players to be able to have wandering feats that work with it, but otherwise you are maybe making up a focus spell (or borrowing one from somewhere else in the game) and then offering a bundle of spells. If your campaign is going to level 20, then you also need an avatar form, but that isn't too hard to do either.

I think it is cool how much flavor each Apparition has, and how the idea of them adds so much mechanical space to the game, but the actual mechanics of them is using parts of the game we really already have. Like the new wizard schools, apparitions really feel like something that could be added to the game in AP adventure tool box material very easily, or homebrewed.

The only unanswered (yet) issue I see would be if 2 apparitions added the same spell to your repertoire.

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