Dustfather |
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So, I am playing in an Abomination vaults game. We are currently level 3.
The GM is using the free archetype and staggered ability increase optional rules.
The party consists of:
ORC ruffian rogue with Ghost Slayer dedication.
Dhampir Elf Necromancer Wizard with Reanimator dedication
Shared NPC Human Cloistered Cleric with medic dedication.
And my Iruxi Fighter with Barbarian dedication -focused mostly on 2-handed weapons- using sudden charge/Brutish shove.
Now, my character is great at taking and dishing out damage. He is fun to roleplay (not the smartest and takes everything literally). However, I made him when I was in a bad place, and feel like maybe I should make something that helps the party even more.
Thoughts?
GM will let me retrain things as needed or bring in a completely new character.
OrochiFuror |
The rogue could do that and the cleric should have good Cha anyhow. So depends what you mean by helping. In combat could focus on grappling or a reach weapon and knockdown for battlefield control, swap barb dedication(unless there's feats you want from it as it doesn't give much) for champion, get the champions reaction to protect allies and lay on hands for in combat heals.