Nectarian |
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Hi,
of course Cackle/Chant doesn't extent all Hexes effecting creatures, just the ones explicitly mentioned in the Hex description, plus most blood hexes, plus hexes that explicitly state "can be extended by cackle or similar hexes" (like protective luck), but does it extend one or all effects?
For Instance, I have a creature that's effected by 2 evil eye effects (let's say AC and Attack Rolls are reduced) and misfortune and the witch uses Cackle, what will happen? Will both evil eye effects and misfortune get extendend, does the witch choose if either misfortune or evil eye is extended, or does the witch even have to choose between individual evil eye effects?
Nectarian |
also, if the witch has to choose and there's multiple creatures in range that are effected by different hexes, does the witch make (for instance) one "general" evil-eye cackle, that just doesn't effect creatures without evil eye (but with other cackle-enabled hexes) or does the witch choose for each indivdiual Creature which hex is going to be extended.
Diego Rossi |
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[PFS Legal] Cackle (Su) (Advanced Player's Guide pg. 66): A witch can cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round.
As I read it, all valid hexes are extended.