Repconn |
First time poster, so please don't be too harsh.
I've recently purchased Tech Revolution and wanted to ask if there is a PDF version of the mech and vehicle sheets in there. For the usual character and ship sheets our group always falls back on the dyslexic character sheets(love 'em); but they only have characters and ships.
Any help is appreciated!
Driftbourne |
A link to a mech sheet can be found here.
mech sheet .
I found a printable vehicle sheet but not a PDF
vehicle sheet .
Scott Olman |
The problem with mechs is there hard to use if the adventure is not built around them. Ecnounter balnce would be an issue to, it would have to be adjusted for having only one PC with a Mech. These are all things your GM would have to address, if they allow you to make one just for your PC.
He has said that if I can find some alternative rules for a single player to accumulate mech points. He would find a way to adjust for me to build a manageable mech to play.
I mean it’s like when a person wants to own a star fighter to accompany the main starship.Metaphysician |
If anything, a lone mech might be easier to handle than an extraneous ship. Just temporarily treat the one player whose piloting it as three levels higher than normal, and balance things thusly. Assuming 4-5 PC party, call it roughly equal to a +1 APL increase.
The main thing I'd worry about it class balance, since not all classes are equally effective against mech-scale opponents, depending on how tightly you interpret the rules. Imagine your fighting against a single mech as an enemy, appropriately balanced for a tough but reasonable difficulty. This could be a problem for the people on foot if they are, say. . . Envoys and Mystics, and find most of their abilities useless because they can't effect constructs ( ie, the enemy mech ) and/or need line of effect ( ie, and can't hit the enemy mech pilot ). OTOH, if the party Envoy *is* the one piloting your lone mech, while the people on foot are Soldiers and Vanguards? Not the same issue.