Holy / Unholy powers to other characters aside from clerics and champions?


Pathfinder Second Edition General Discussion

Horizon Hunters

I was wondering, I understand that clerics and champions will have the option of being sanctified to align with Holy or Unholy. But what about the other characters? Is there going to be some way for them to access that power without being a worshiper of a god?

Let's say I wanted to create a character with powers that have evil roots but will be used for good. As a Witch (Divine Spell tradition) Nephilim (Hell origin). Will I have the option either through the class or through Heritage to sanctify myself to gain access to Unhloy powers?


We don't know for sure yet. At least I don't think so. We will have to wait for the book to drop.

But I would expect that there will be ways for non-Cleric non-Champion characters to do that as well.

I'm hoping that there will be general options. Take an optional 'Holy' edict and anathema that grants access to some general feats.

But it may be limited to certain classes too. Like Divine Witch, Oracle, Divine Sorcerer, Spirit Instinct Barbarian, Thaumaturge, ...

Scarab Sages

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Will the new books will include archetypes, right? They'll probably be a Sanctified archeype there.

Liberty's Edge

I also believe an archetype would work best. Anyone can decide to pledge themselves to the powers of Good or Evil.


We have no info on this, but the Nephilim should have an option like that to replace the 1 good/evil damage feats. Maybe not the whole sanctified package, but more like "deals damage as if you were sanctified holy/unholy"?


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I don't see why sanctifying by pledging yourself to a god should require a feat. Feels more like a minor ritual to me.


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Captain Morgan wrote:
I don't see why sanctifying by pledging yourself to a god should require a feat. Feels more like a minor ritual to me.

Agreed. Or an optional part of 1st level character creation. Much like picking a non-true-neutral alignment.


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I think the upshot was gaining actual powers from sanctification, which might require a feat.

Note that I expect sanctification to mean that you are ideologically aligned with those powers, so not necessarily in the vein of "I use evil powers for good purposes"... though if anything can do that, I'd expect Nephilim to be able to count as something they don't believe in

Liberty's Edge

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If pledging/devoting yourself to a Deity confers any kind of benefit or bonus access to abilities it needs to have an opt-in cost, be it a Class, Ancestry, or General Feat, otherwise, that will lead to "I need to choose A Deity/the RIGHT Deity for my build" type meta and building as it has no cost and would be looked upon as mandatory even for non Clerics/Champs/Etc.

If it's purely roleplay and could at most lead to being treated well/worse by certain organizations then so be it but if it's more than that.... no, I don't think so, that is, unless choosing NOT to do this provides a different benefit. Just my 2c.

Liberty's Edge

Themetricsystem wrote:

If pledging/devoting yourself to a Deity confers any kind of benefit or bonus access to abilities it needs to have an opt-in cost, be it a Class, Ancestry, or General Feat, otherwise, that will lead to "I need to choose A Deity/the RIGHT Deity for my build" type meta and building as it has no cost and would be looked upon as mandatory even for non Clerics/Champs/Etc.

If it's purely roleplay and could at most lead to being treated well/worse by certain organizations then so be it but if it's more than that.... no, I don't think so, that is, unless choosing NOT to do this provides a different benefit. Just my 2c.

I think becoming Sanctified to, for example, Holy will give you a weakness to Unholy, and vice versa. So, choosing to not be Sanctified will provide a benefit of sort.


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For what it's worth, I'm pretty sure the only kind of sanctification we've seen mentioned so far is about pledging yourself to holiness or unholiness. We have an idea of how this interacts with deities, but there is so far no indication that one can sanctify themselves to any specific deity beyond what is already in the game--in fact, we have heard that there likely will be deities who don't offer the option to become sanctified at all.

Mechanical benefits for pledging yourself to a deity remain the field of divine casters and background options, for now


Sib is right. I'm wildly speculating with how sanctification will work, but that's about all we can do right now and it is fun.

But I think some kind of "buy in" to get sanctified is likely because sorcerers and oracles will need it or they will lose a significant chunk of the divine kit. Not sure how it will work with, say good aligned demonic bloodline sorcerers. Seems weird if they can Sanctify their powers as holy, but if fiends wind up immune to unholy damage then you'll be in for a bad time if you automatically get sanctified unholy.

Themetricsystem wrote:

If pledging/devoting yourself to a Deity confers any kind of benefit or bonus access to abilities it needs to have an opt-in cost, be it a Class, Ancestry, or General Feat, otherwise, that will lead to "I need to choose A Deity/the RIGHT Deity for my build" type meta and building as it has no cost and would be looked upon as mandatory even for non Clerics/Champs/Etc.

If it's purely roleplay and could at most lead to being treated well/worse by certain organizations then so be it but if it's more than that.... no, I don't think so, that is, unless choosing NOT to do this provides a different benefit. Just my 2c.

The only benefits I could see are using spells/options which already come with an opt-in cost, like using a holy avenger style weapon, or perhaps becoming immune* to holy damage if you're sanctified holy yourself. And it would likely come with the cost of upholding edicts and anethemas for your god she likely some monetary cost to conduct the ritual.

*This would be a small advantage if you've got a cleric in your team using Divine Wrath type spells to avoid friendly fire, but I rather like like the idea of pledging yourself to a friend's god to avoid getting caught up in its wrath. And it isn't like angels should be hunting down good sanctified characters. But it would get messier with unholy types, which can be quite prone to conflict with each other.

Liberty's Edge

Captain Morgan wrote:

Sib is right. I'm wildly speculating with how sanctification will work, but that's about all we can do right now and it is fun.

But I think some kind of "buy in" to get sanctified is likely because sorcerers and oracles will need it or they will lose a significant chunk of the divine kit. Not sure how it will work with, say good aligned demonic bloodline sorcerers. Seems weird if they can Sanctify their powers as holy, but if fiends wind up immune to unholy damage then you'll be in for a bad time if you automatically get sanctified unholy.

Themetricsystem wrote:

If pledging/devoting yourself to a Deity confers any kind of benefit or bonus access to abilities it needs to have an opt-in cost, be it a Class, Ancestry, or General Feat, otherwise, that will lead to "I need to choose A Deity/the RIGHT Deity for my build" type meta and building as it has no cost and would be looked upon as mandatory even for non Clerics/Champs/Etc.

If it's purely roleplay and could at most lead to being treated well/worse by certain organizations then so be it but if it's more than that.... no, I don't think so, that is, unless choosing NOT to do this provides a different benefit. Just my 2c.

The only benefits I could see are using spells/options which already come with an opt-in cost, like using a holy avenger style weapon, or perhaps becoming immune* to holy damage if you're sanctified holy yourself. And it would likely come with the cost of upholding edicts and anethemas for your god she likely some monetary cost to conduct the ritual.

*This would be a small advantage if you've got a cleric in your team using Divine Wrath type spells to avoid friendly fire, but I rather like like the idea of pledging yourself to a friend's god to avoid getting caught up in its wrath. And it isn't like angels should be hunting down good sanctified characters. But it would get messier with unholy types, which can be quite prone to conflict with each other.

Sorcerers of appropriate Bloodline might have their spiritual damage automatically (or as a choice when you cast) tagged Holy or Unholy depending on their Bloodline.

But then I am not sure which part of the Divine kit missing you mean.


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The Raven Black wrote:
But then I am not sure which part of the Divine kit missing you mean

Captain Morgan may be working with the idea of a Divine tradition which, like the current, includes a number of spells which have no use if you don't worship a deity, or if that deity doesn't have a metaphysical leaning--especially examples like Divine Lance, Divine Wrath, and Divine Decree.

While possible, I dont think this is the most likely course of events, considering that we know that Divine Lance in the future will be able to damage all foes with more spiritual presence than a rock (according to I think Bulmahn? Brace for creative embellishment) and can be enhanced by sanctification to deal holy or unholy spirit damage to creatures weak to such forces.

It's possible to say that Divine Sorcerers lose out on something by being prevented from accessing that apparently niche boost of damage, but I don't feel like it will be a very large part of the divine toolkit.

Unfortunately, I don't remember if the description of the Divine Lance cantrip given was phrased whether a holy-sanctified Cleric could choose to apply that tag to their Divine Lance, or simply did so automatically from the moment of sanctification. Even so, knowing that there seem to be Clerics who can't become sanctified to either holy or unholy through their deity, it seems like if thus problem exists on the remaster, it will at least affect every Divine class to some degree.


There are also the possibility of items that can let you sanctify yourself. Whatever the new version of the Holy/Unholy runes will be, for example, and perhaps a wand, staff, or catalyst for spells.


Sibelius Eos Owm wrote:
The Raven Black wrote:
But then I am not sure which part of the Divine kit missing you mean

Captain Morgan may be working with the idea of a Divine tradition which, like the current, includes a number of spells which have no use if you don't worship a deity, or if that deity doesn't have a metaphysical leaning--especially examples like Divine Lance, Divine Wrath, and Divine Decree.

While possible, I dont think this is the most likely course of events, considering that we know that Divine Lance in the future will be able to damage all foes with more spiritual presence than a rock (according to I think Bulmahn? Brace for creative embellishment) and can be enhanced by sanctification to deal holy or unholy spirit damage to creatures weak to such forces.

It's possible to say that Divine Sorcerers lose out on something by being prevented from accessing that apparently niche boost of damage, but I don't feel like it will be a very large part of the divine toolkit.

Unfortunately, I don't remember if the description of the Divine Lance cantrip given was phrased whether a holy-sanctified Cleric could choose to apply that tag to their Divine Lance, or simply did so automatically from the moment of sanctification. Even so, knowing that there seem to be Clerics who can't become sanctified to either holy or unholy through their deity, it seems like if thus problem exists on the remaster, it will at least affect every Divine class to some degree.

Yep, that is my assumption. And for me, one of the silver linings of the divine list is while you do pretty bad blasting damage against most creatures you can smite the heck out of some demons. I'd consider it an unfortunate loss if oracles and sorcerers cannot take advantage of this somehow.


Themetricsystem wrote:
If pledging/devoting yourself to a Deity confers any kind of benefit or bonus access to abilities it needs to have an opt-in cost, be it a Class, Ancestry, or General Feat, otherwise, that will lead to "I need to choose A Deity/the RIGHT Deity for my build" type meta and building as it has no cost and would be looked upon as mandatory even for non Clerics/Champs/Etc.

How does this compare to the current opt-in choice of needing the RIGHT Deity for a particular Cleric Focus spell? Or the opt-in choice of picking TN alignment so that you are immune to all alignment damage?

Liberty's Edge

Captain Morgan wrote:
Sibelius Eos Owm wrote:
The Raven Black wrote:
But then I am not sure which part of the Divine kit missing you mean

Captain Morgan may be working with the idea of a Divine tradition which, like the current, includes a number of spells which have no use if you don't worship a deity, or if that deity doesn't have a metaphysical leaning--especially examples like Divine Lance, Divine Wrath, and Divine Decree.

While possible, I dont think this is the most likely course of events, considering that we know that Divine Lance in the future will be able to damage all foes with more spiritual presence than a rock (according to I think Bulmahn? Brace for creative embellishment) and can be enhanced by sanctification to deal holy or unholy spirit damage to creatures weak to such forces.

It's possible to say that Divine Sorcerers lose out on something by being prevented from accessing that apparently niche boost of damage, but I don't feel like it will be a very large part of the divine toolkit.

Unfortunately, I don't remember if the description of the Divine Lance cantrip given was phrased whether a holy-sanctified Cleric could choose to apply that tag to their Divine Lance, or simply did so automatically from the moment of sanctification. Even so, knowing that there seem to be Clerics who can't become sanctified to either holy or unholy through their deity, it seems like if thus problem exists on the remaster, it will at least affect every Divine class to some degree.

Yep, that is my assumption. And for me, one of the silver linings of the divine list is while you do pretty bad blasting damage against most creatures you can smite the heck out of some demons. I'd consider it an unfortunate loss if oracles and sorcerers cannot take advantage of this somehow.

They could become Sanctified, like everyone else.

It is my understanding that Divine blasting will be somewhat boosted thanks to Spiritual damage. With Holy/Unholy adding even more against appropriate targets.

Scarab Sages

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I think a lot of divine spells that formerly dealt alignment damage will now do force or 'spirit' damage. If you're sanctified, those spell also trigger holy or unholy weaknesses.


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NECR0G1ANT wrote:
I think a lot of divine spells that formerly dealt alignment damage will now do force or 'spirit' damage. If you're sanctified, those spell also trigger holy or unholy weaknesses.

Yes, that is confirmed.

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