PFS2 1-06 Lost on the Spirit Road


GM Discussion

2/5

I'm in the process of preparing this scenario and ran into something odd. The bandits on P25 have a +3 to str but their offense is listed as:

Melee [one-action] club +6 (thrown 10 ft.), Damage 1d6 bludgeoning

Shouldn't they be doing 1d6 +3 bludgeoning?
The Angry Foxes on the following page are also missing that +1 from their damage.

I'm not sure if that is intentional or just an editing error?

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NPCs, in general, aren't built with PC rules. So you shouldn't expect stat modifiers and damage numbers to match.

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As NielsenE said, ability scores and damage output don't correspond in Second Edition (same as DEX and AC or Reflex, for example). The ability scores are purely there in case an NPC is forced to do something that's not listed in their skills. In that case, you use the relevant modifier plus their level as their skill bonus.

You also see its to-hit would be wrong if you follow the same rules as PCs. It has a STR of +3, plus presumably trained (+2) and its level (-1) won't add up to +6. Same for its AC, saves, and most of its skills, actually.

In general (there are weird exceptions), NPC statblocks in scenarios are correct. Don't try to derive anything from its ability scores if you don't need to. 99% of the time, they are completely unnecessary.

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