Icy Prison


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Zepheri wrote:
So you are saying that a white dragon, frost giant, ice troll, Dr frost and superman are always entangled if they received a ice prison and don't pass the the savings throw

barring some other ability like freedom of movement, yes

they might not be effected by the cold damage, but are still hindered by the gigantic block of ice

pic of superman frozen in ice for reference


You trap the target in solid ice 1 inch thick per caster level. If the creature fails its save, it is helpless, but can still breathe (the ice blocks line of effect to the target). If the target makes its save, it gains the entangled condition but can otherwise act normally. Whether or not the target saves, it takes 1 point of cold damage per caster level each round it is helpless or entangled in the ice. The ice has hardness 0 and 3 hit points per inch of thickness; if broken, the creature is freed. A creature can break the ice as a full-round action with a successful Strength check (DC 15 + your caster level).

A creature failing its save is helpless (not paralyzed), if they make the save it gains the entangled condition. A young white dragon or older could use ice shape to free itself. Any of the creatures can make a STR check to free themselves if they fail the save. If you make the save you can attack the ice and do enough damage to get out. The spell traps the character in ice that is 1 inch thick per caster level. The prison has o hardness and HP equal to 3 per caster level. So, at 10th level that means it has 30 HP. It would take a young white dragon about a round to tear the prison apart. The cold immunity means the creature does not take damage while they are helpless or entangled.

The creatures you list would be helpless if they fail the save and entangled if the make it, just like any other creature.


It seems hilariously wrong to me that you can (temporarily at least) halt a White Dragon with the Icy Prison spell.


Interestingly Ice Elementals are effectively immune to Icy Prison due to their Ice Glide ability.


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Boomerang Nebula wrote:
It seems hilariously wrong to me that you can (temporarily at least) halt a White Dragon with the Icy Prison spell.

I actually did that once, and the dragon took falling damage! It was very satisfying.


The paralyzed in the helpless section is not stating that a helpless character is paralyzed; it is stating a paralyzed character is helpless. The same sentence references the held, bound sleeping, unconscious, or otherwise completely at an opponent’s mercy. Paralyzed is part of a list of conditions that give you the helpless condition. Being helpless does not mean you are automatically grabbed, tied up and fall asleep.

Even being helpless gave you the paralyzed condition the spell states you can break the ice as a full round action. That makes it clear you can take actions while in an Icy Prison. There will probably be some limits to what actions you can take.

Liberty's Edge

Name Violation wrote:
Diego Rossi wrote:
Melkiador wrote:
I’m not a fan of such targeted meta options though.

The character should be well renowned for his tactic. It is normal that opponents that could do it will take countermeasures.

I would prefer using numbers, but Pathfinder isn't user-friendly for the GM when you use groups of opponents.

I am trying to rewrite the troop template to make it more balanced. Currently, it undervalues the CR of the troop by a large margin and makes too many spells useless. Confusion on a 10 men troop should work.

the wouldnt be renowned for the tactic if they killed everyone who has seen them do it...

He isn't bragging about his exploits, the whole group isn't reporting anything of what they do, the other characters never express their irritation while drinking in a pub, there are no cohort or followers, no witnesses?

A bit improbable after a few levels.

Liberty's Edge

Mysterious Stranger wrote:
The imprison and entangle are the same effect. The entangle is a lesser effect but is still the primary effect. A primary effect is the first effect. This is the equivalent of saving for half damage. Not that it really matters though because as far as I know no creature has stated immunity to the helpless or entangled condition. Immunity to cold is irrelevant because it is never the primary effect. The spell itself states that a target only takes the cold damage when they are helpless or entangled. Anything preventing those conditions negates the cold damage.

And that is why the spell is badly written.

The primary effect is You trap the target in solid ice, helpless or entangled is a consequence of being trapped, so all creatures with Freedom of movement and all incorporeal creatures are immune to this spell.

If we read Helpless as the primary effect mo one can resist it.

Liberty's Edge

Mysterious Stranger wrote:

The paralyzed in the helpless section is not stating that a helpless character is paralyzed; it is stating a paralyzed character is helpless. The same sentence references the held, bound sleeping, unconscious, or otherwise completely at an opponent’s mercy. Paralyzed is part of a list of conditions that give you the helpless condition. Being helpless does not mean you are automatically grabbed, tied up and fall asleep.

Even being helpless gave you the paralyzed condition the spell states you can break the ice as a full round action. That makes it clear you can take actions while in an Icy Prison. There will probably be some limits to what actions you can take.

The problem is that helpless remove your ability to take action. The author of the spell has used a game term without realizing its effects.

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