The Shugenja from 3.0 Oriental Adventures and the d20 Rokugan Setting


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Wow! You're a juggernaut of conversion!


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Tonbo shugenja up


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Seppun shugenja up.


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Is there a link one can get to these wonderful conversions? Please and thank you.


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Linky-link.


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Taking a break from Schools and focusing on spells. About 2/3s done with spells from Magic of Rokugan. End of the document.


Bjørn Røyrvik wrote:
Taking a break from Schools and focusing on spells. About 2/3s done with spells from Magic of Rokugan. End of the document.

You've really been going at this the last week or so! Take a break! Have a beer! lol


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I had a bottle of wine over the last two days; does that count?


Bjørn Røyrvik wrote:
I had a bottle of wine over the last two days; does that count?

Sure!


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That's spells from Magic of Rokugan done. Mostly straightforward but there were a number of things that needed fixing. You could tell the writers were not 100% certain about 3.0 even if they generally did a good job. Some changes to magic schools, some changes to elements, some adjustment of ranges and durations to better fit common magic, some adjustment to effects or spell level (some spells were ridiculously underpowered, some were overpowered).

Now on to the Rokugan d20 book and Oriental Adventures.


That's fantastic!


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Spells from the d20 Rokugan core book are done, as well as those from Book of Fire. Every time I think I'm getting to the end I think of some other source of spells I should check and convert (have to add the rest of the the various R&K books, as well as go through the "Secrets of" series). Nearly done with Horiuchi school, which just leaves the Minor Clan and Ronin techniques.

I think my favorite "WTF were the designers thinking?" moment when going though these things was the 7th level Water spell which was basically Time Stop that lasted one hour. Granted you couldn't move anything except air, with the smallest bit of non-air matter being utterly immovable, so a dickish GM could say there were too many bugs or leaves or whatever around that prevented you from moving.


I'd probably have been that dickish GM LOL


The project is not dead, just moving slowly since I'm spending most of my time preparing for an AP. I'm mostly done converting spells from the 3e CRB. Just need to check them against other editions. Nearly done updating secret spells of the clans from their respective books, about to start on yet another splat.
Tidied up some text in the various Techniques.


Bjørn Røyrvik wrote:

The project is not dead, just moving slowly since I'm spending most of my time preparing for an AP. I'm mostly done converting spells from the 3e CRB. Just need to check them against other editions. Nearly done updating secret spells of the clans from their respective books, about to start on yet another splat.

Tidied up some text in the various Techniques.

You've done fantastic work! Take that break and do your things!


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I think I'm done converting stuff from L5R 3e and I hope I've found all the spells from 2e. Now working on 4e spells. The final product should come in under 300 pages.

Still can't finish the Ronin Techniques for some reason.


Good Lord, man. You've done plenty already!!!


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I think I'm done with spells from all sources. Now there's just a tedious work of making some decisions. I don't think I've mentioned it before but spells with the same name are not necessarily the same in each edition. A few have radically different effects from edition to edition. In other cases you have spells with different names but the same effect, not only across editions but even within the same edition. Then you have the often questionable adaptation to d20 from R&K where I have to decide if I'm going to keep the original conversion or go for something more in line with the source material.

Still, the end is in sight. At least until I fall for the temptation of doing blood magic.


It calls to you....


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OK, first draft done. I've fiddled a bit with the base class capstone and I'm sure I'll add a few more abilities to the Master of Elements Path, but for now the basics are done. A few more spells to double check, and I keep forgetting to do that when I'm at home where I have all the books.

Now to start on those damn maho-tsukai.


Bjørn Røyrvik wrote:

OK, first draft done. I've fiddled a bit with the base class capstone and I'm sure I'll add a few more abilities to the Master of Elements Path, but for now the basics are done. A few more spells to double check, and I keep forgetting to do that when I'm at home where I have all the books.

Now to start on those damn maho-tsukai.

LOL you just keep astounding me. Take a break! It's Christmas!


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Break taken, back on the job. Maho spells from d20 sources are converted and 3e and 4e spells are on their way. Still need more work on the various Schools, and I need to decide how much of the magic sytstem I want to copy/paste from the sources here.


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Maho is done. Or at least a first draft of it.

Making sense of how it was handled over the various editions of R&K and deciding how to handle it here, balancing ease of use with desire for flavor was a bit of a challenge. Probably not entirely balanced internally.


Awesome!


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I just looked back at the start of this thread and ralized it had been going since May last year. How time flies.

Anyway, the project has been put aside for a while as work has picked up agains slightly and I'm concentrating on game prep. I decided against trying to convert Legend of the Burning Sands Sahirs since we A) have something similar in Al Qadim conversions, and b) the magic was different enough from normal Shuggies in R&K that trying to force them in to d20 Shuggie schools seems like taking things a bit too far.

I'll finish up the Soultwisters, Jackla and Nameseekers eventually.


Bjørn Røyrvik wrote:

I just looked back at the start of this thread and ralized it had been going since May last year. How time flies.

Anyway, the project has been put aside for a while as work has picked up agains slightly and I'm concentrating on game prep. I decided against trying to convert Legend of the Burning Sands Sahirs since we A) have something similar in Al Qadim conversions, and b) the magic was different enough from normal Shuggies in R&K that trying to force them in to d20 Shuggie schools seems like taking things a bit too far.

I'll finish up the Soultwisters, Jackla and Nameseekers eventually.

You've done an amazing job on this project. Thank you!


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Thinking even more about this I have decided that this particular project is finished*. Like the sahirs, most of the non-human magic systems were different enough from basic shugenja that I'm not sure trying to force them into a d20 version of the shugenja is the best choice for their way of doing things. I may get back to them at some later point, but that will be its own project.

If anyone has any questions, points out any errors or mechanical issues, etc. I will be happy to respond and fix things, but I will not be adding any new stuff to this any time soon.

* by 'finished' I mean 'abandoned when I felt I had spent enough time on it' and not 'actually a good finished product'.


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Let me congratulate you on the amazing work which you have done on this project. Thank you!


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Thank you so much for putting in all of this time and effort! Everything looks fantastic!

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