Lord Fyre RPG Superstar 2009 Top 32 |
Heroes!
In people's humble opinions which First Edition Adventure Path has the best Campaign Traits?
This is going by three criteria:
1 - How well the traits help tie the Player Characters to the story of the AP.
2 - The game quality of the bonuses provided by the trait.
3 - The game balance balance of that AP's traits against each other.
This is related to, but distinct from my previous thread.
Taja the Barbarian |
Probably Wrath of the Righteous: Touched By Divinity in particular both grants a lot of SLAs during the campaign and ties you into the actual story...
Evaluating 'balance' tends to be problematic as a set of worthless traits are very well balanced against each other. Alernately, traits often gain 'unlisted' bonsuses during the campaign that may or may not be useful to a particular character (My Return of the Runelords Bloodrager had a choice between +2 Dex or +2 Int from her particular campaign trait: The Dex boost wasn't bad, but a trait that granted +2 Str would have been much better for her mechanically).
Lord Fyre RPG Superstar 2009 Top 32 |
Probably Wrath of the Righteous: Touched By Divinity in particular both grants a lot of SLAs during the campaign and ties you into the actual story...
Evaluating 'balance' tends to be problematic as a set of worthless traits are very well balanced against each other. Alernately, traits often gain 'unlisted' bonsuses during the campaign that may or may not be useful to a particular character (My Return of the Runelords Bloodrager had a choice between +2 Dex or +2 Int from her particular campaign trait: The Dex boost wasn't bad, but a trait that granted +2 Str would have been much better for her mechanically).
The traits for Return Of The Runelords give attribute bonus?
Taja the Barbarian |
Taja the Barbarian wrote:The traits for Return Of The Runelords give attribute bonus?Probably Wrath of the Righteous: Touched By Divinity in particular both grants a lot of SLAs during the campaign and ties you into the actual story...
Evaluating 'balance' tends to be problematic as a set of worthless traits are very well balanced against each other. Alernately, traits often gain 'unlisted' bonsuses during the campaign that may or may not be useful to a particular character (My Return of the Runelords Bloodrager had a choice between +2 Dex or +2 Int from her particular campaign trait: The Dex boost wasn't bad, but a trait that granted +2 Str would have been much better for her mechanically).
Yep, as part of the AP one trait grants a +1 stat bonus to two stats of your choice, while the others grant a +2 bonus to one of two stats specifically listed for that trait. Of course, you aren't informed of this when you take the trait, so you might end up with something really useful or you might end up with something essentially useless...
Likewise, Wrath of the Righteous traits gain additional powers when your character becomes mythic, but you aren't informed of this when you actually take the trait at creation so it's a bit random (My Oracle loved her trait bonuses, while the other characters in our group might never have used theirs*).
My Oracle's Touched By Divinity (Desna) trait eventually gave her all the spells from two of Desna's domains (Travel and Liberation in my case) as spell-like abilities for 1 MP per casting, which gave her a huge breadth of useful abilities (Greater Teleport, Mind Blank, etc.)
I honestly don't remember the mythic bonuses the other two characters (Paladin and Ninja) had, so I'm guessing they weren't very useful.
Lord Fyre RPG Superstar 2009 Top 32 |
Lord Fyre wrote:Yep, as part of the AP one trait grants a +1 stat bonus to two stats of your choice, while the others grant a +2 bonus to one of two stats specifically listed for that trait. Of course, you aren't informed of this when you take the trait, so you might end up with something really useful or you might end up with something essentially useless...Taja the Barbarian wrote:The traits for Return Of The Runelords give attribute bonus?Probably Wrath of the Righteous: Touched By Divinity in particular both grants a lot of SLAs during the campaign and ties you into the actual story...
Evaluating 'balance' tends to be problematic as a set of worthless traits are very well balanced against each other. Alernately, traits often gain 'unlisted' bonuses during the campaign that may or may not be useful to a particular character (My Return of the Runelords Bloodrager had a choice between +2 Dex or +2 Int from her particular campaign trait: The Dex boost wasn't bad, but a trait that granted +2 Str would have been much better for her mechanically).
That could be a problem, but how do you solve it? ... give a "Recommended For" section in the trait description, or just include the attribute bonuses in the trait itself right at selection.