PF1E Campaign Traits Question


Pathfinder First Edition General Discussion

RPG Superstar 2009 Top 32

Heroes!

In people's humble opinions which First Edition Adventure Path has the best Campaign Traits?

This is going by three criteria:
1 - How well the traits help tie the Player Characters to the story of the AP.
2 - The game quality of the bonuses provided by the trait.
3 - The game balance balance of that AP's traits against each other.

This is related to, but distinct from my previous thread.

Shadow Lodge

Probably Wrath of the Righteous: Touched By Divinity in particular both grants a lot of SLAs during the campaign and ties you into the actual story...

Evaluating 'balance' tends to be problematic as a set of worthless traits are very well balanced against each other. Alernately, traits often gain 'unlisted' bonsuses during the campaign that may or may not be useful to a particular character (My Return of the Runelords Bloodrager had a choice between +2 Dex or +2 Int from her particular campaign trait: The Dex boost wasn't bad, but a trait that granted +2 Str would have been much better for her mechanically).

RPG Superstar 2009 Top 32

Taja the Barbarian wrote:

Probably Wrath of the Righteous: Touched By Divinity in particular both grants a lot of SLAs during the campaign and ties you into the actual story...

Evaluating 'balance' tends to be problematic as a set of worthless traits are very well balanced against each other. Alernately, traits often gain 'unlisted' bonsuses during the campaign that may or may not be useful to a particular character (My Return of the Runelords Bloodrager had a choice between +2 Dex or +2 Int from her particular campaign trait: The Dex boost wasn't bad, but a trait that granted +2 Str would have been much better for her mechanically).

The traits for Return Of The Runelords give attribute bonus?

Shadow Lodge

Lord Fyre wrote:
Taja the Barbarian wrote:

Probably Wrath of the Righteous: Touched By Divinity in particular both grants a lot of SLAs during the campaign and ties you into the actual story...

Evaluating 'balance' tends to be problematic as a set of worthless traits are very well balanced against each other. Alernately, traits often gain 'unlisted' bonsuses during the campaign that may or may not be useful to a particular character (My Return of the Runelords Bloodrager had a choice between +2 Dex or +2 Int from her particular campaign trait: The Dex boost wasn't bad, but a trait that granted +2 Str would have been much better for her mechanically).

The traits for Return Of The Runelords give attribute bonus?

Yep, as part of the AP one trait grants a +1 stat bonus to two stats of your choice, while the others grant a +2 bonus to one of two stats specifically listed for that trait. Of course, you aren't informed of this when you take the trait, so you might end up with something really useful or you might end up with something essentially useless...

Likewise, Wrath of the Righteous traits gain additional powers when your character becomes mythic, but you aren't informed of this when you actually take the trait at creation so it's a bit random (My Oracle loved her trait bonuses, while the other characters in our group might never have used theirs*).

*Specific WotR Trait Mythic bonuses:
I seem to recall that our Gunslinger got a 'Spend 1 MP to ignore the DR on a demon' buff that just never came into play because he had Holy pistols and plenty of Cold Iron ammunition: It might have been useful in the final adventure, but our group abandoned the AP at the end of volume 5 so sadly I'll never know...

My Oracle's Touched By Divinity (Desna) trait eventually gave her all the spells from two of Desna's domains (Travel and Liberation in my case) as spell-like abilities for 1 MP per casting, which gave her a huge breadth of useful abilities (Greater Teleport, Mind Blank, etc.)

I honestly don't remember the mythic bonuses the other two characters (Paladin and Ninja) had, so I'm guessing they weren't very useful.

RPG Superstar 2009 Top 32

Taja the Barbarian wrote:
Lord Fyre wrote:
Taja the Barbarian wrote:

Probably Wrath of the Righteous: Touched By Divinity in particular both grants a lot of SLAs during the campaign and ties you into the actual story...

Evaluating 'balance' tends to be problematic as a set of worthless traits are very well balanced against each other. Alernately, traits often gain 'unlisted' bonuses during the campaign that may or may not be useful to a particular character (My Return of the Runelords Bloodrager had a choice between +2 Dex or +2 Int from her particular campaign trait: The Dex boost wasn't bad, but a trait that granted +2 Str would have been much better for her mechanically).

The traits for Return Of The Runelords give attribute bonus?
Yep, as part of the AP one trait grants a +1 stat bonus to two stats of your choice, while the others grant a +2 bonus to one of two stats specifically listed for that trait. Of course, you aren't informed of this when you take the trait, so you might end up with something really useful or you might end up with something essentially useless...

That could be a problem, but how do you solve it? ... give a "Recommended For" section in the trait description, or just include the attribute bonuses in the trait itself right at selection.


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Lord Fyre wrote:
Also, a bit of a pity that no one else has piped into this thread.

Attention is being paid, but I have nothing real to offer the thread. Comparing how traits are balanced to one another across different adventure paths isn't really something I considered looking into.

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