Diego Rossi |
Yeah, but I was looking for something I can hold. If I'm buying the PDF, I still need to be on my computer to look at it. And if I'm on my computer anyway, I might as well just go to AoN or d20 and not spend any money at all.
Sure, but with a PDF you can print only the relevant parts instead of lugging the whole book. I have all the Pathfinder 1 books both in paper and PDF but I use my laptop. It weighs less than the whole Pathfinder library, it keeps all the books in it, and I find the PDF more readable than the books.
Bellona |
If you don't want to buy them all at once, then - for the class list - I suggest starting with the following:
Advanced Player's Guide (Alchemist, Cavalier, Inquisitor, Oracle, Witch, plus the wrong version of the Summoner [see Pathfinder Unchained for the corrected version]),
Advanced Class Guide (Arcanist, Bloodrager, Brawler, Hunter, Investigator, Shaman, Skald, Slayer, Swashbuckler, and Warpriest),
Pathfinder Unchained (the Unchained Barbarian, Unchained Rogue, and Unchained Summoner should basically be treated as compulsory fixes/updates [the Summoner in particular], and the Monk as an optional one [it might mess up some previously published Monk archetypes]).
The following is more a matter of taste:
Occult Adventures (only if you want to delve into psychic magic as opposed to the more standard divine and arcane categories).
The following depend upon specific interests/needs:
Ultimate Magic (Magus class),
Ultimate Combat (Ninja and Samurai variants of [respectively] the Rogue and Cavalier),
Ultimate Intrigue (Vigilante class),
Ultimate Wilderness (Shifter class).
Of course, all of the above-mentioned books also contain a host of other players option: class archetypes, class options, feats, spells, equipment, various sub-systems, etc. For example, I particularly like both UI's list of "spells of intrigue" (and how they interact with intrigue-based adventures) and PU's Combat Stamina option (which - if restricted to Fighters alone [as a free feat] and restricted to working only with the Fighter class' bonus feats - works to make Fighters more relevant than most theory-crafters categorise them as being).
It should also be noted that additional class options (e.g., more Oracle mysteries and curses, more Witch patrons) are found in the Player's Companion line and other sourcebooks. They are sometimes gated by region and/or species.
Azothath |
What books would I need to own to have all the classes and PC races? Besides the Core Rulebook, of course.
Yes, I know that everything is available online. I'd still like to know.
That requirement is only leveled in Org Play. Most people sought out boons to play various non-core races.
APG is really required as it hits on many things you likely want to do or use, the nerfs came later on and those get applied. (An acquaintance said it was the most broken book released, lol, I think it made PF1 a real game. I totally agree the summoner was borked so just put a sticky note over the title and say "see PF Unchained".)
It really depends on what you play after that. see Bellona's post above.
The easy way is to see what you want is; find it on AoN or PfWiki, then scroll down to the credits/source. You need one of those and the latest by publication will have most of the eratta but the earliest may have more content.
IF you want hardcovers I'd suggest FB marketplace or the FB PF group, used bookstores. There's always reprints on Paizo or Amazon.