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What do the numbers on the Harrow Court map represent?
Those are potential points of interest, as detailed on page 73 of "The Choosing." When a PC epitomizes a card, they get to choose one of those locations as the place that epitome shows up. They're numbered to help you keep track of which ones are assigned to which choices are made over the course of the campaign.

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My question is about Drustan
Which Deity is providing the "power" for his champion spells? I would have assumed Aroden, but given Aroden is dead and Drustan is on a different path, what are suggestions?
Drustan's divine powers come from his own tyrannical convictions more than anything else. (As an NPC, remember he doesn't have to follow the rules for a PC.) That said, if you do want to have him worship a deity, Asmodeus is the best bet, since devils are the thematic fiends for the adventure in which he appears.

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So... I'm prepping this AP, which I slept on for a long time, but am really excited about.
I'm planning to run Sky Key Solution as a prelude, where the PCs are level 10 Pathfinders who have adventured together for a while... but then are brought together again 10 years later b/c of the cards.
I'm trying to put Drustan in either Sky Key Solution or earlier on in THE CHOOSING [as he just shows up for the fight], and I'm kinda at a loss. Thoughts?

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Starting STOLEN FATE tonight! I ran SKY KEY SOLUTION as a 3-episode prologue, and our intrepid heroes have returned to Absalom after an 8 year separation, with a card in hand, and the 5th member of their Pathfinder Society party, the Varisian sorceress Raven, is missing... and everyone was brought back by a mysterious Harrow card... and just as everyone lays eyes on each other, they hear a terrible scream from a store...

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A consistent concern I've seen of reviews of this AP is how to motivate the party to pursue the story. Have any of you had an issue with this, and do you have any suggestions as to how to make the players feel the importance of seeking out the cards?
I dunno if that's going to be an issue for my party, [we just did Session 1 last week] but I told my guys that 'hey, it's like Pokemon' go get some cards.
I suspect that the novelty and mystery should get through Book 1. The plot picks up pretty dramatically in Book 2, so the 'motivation' problem probably ends there.