
Ryze Kuja |
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Kinetic Blast (Sp)
At 1st level, a kineticist gains a kinetic blast wild talent of her choice. This kinetic blast must be a simple blast that matches her element. Simple blasts are listed with their corresponding elements.
As a standard action, the kineticist can unleash a kinetic blast at a single target up to a range of 30 feet. She must have at least one hand free to aim the blast (or one prehensile appendage, if she doesn’t have hands). All damage from a kinetic blast is treated as magic for the purpose of bypassing damage reduction. Kinetic blasts count as a type of weapon for the purpose of feats such as Weapon Focus. The kineticist is never considered to be wielding or gripping the kinetic blast (regardless of effects from form infusions; see Infusion), and she can’t use Vital Strike feats with kinetic blasts. Even the weakest kinetic blast involves a sizable mass of elemental matter or energy, so kinetic blasts always deal full damage to swarms of any size (though only area blasts deal extra damage to swarms). A readied kinetic blast can be used to counterspell any spell of equal or lower level that shares its descriptor. A kinetic blast that deals energy damage of any type (including force) has the corresponding descriptor.
Each simple blast is either a physical blast or an energy blast.
Physical blasts are ranged attacks that deal an amount of damage equal to 1d6+1 + the kineticist’s Constitution modifier, increasing by 1d6+1 for every 2 kineticist levels beyond 1st. Spell resistance doesn’t apply against physical blasts.
Energy blasts are ranged touch attacks that deal an amount of damage equal to 1d6 + 1/2 the kineticist’s Constitution modifier, increasing by 1d6 for every 2 kineticist levels beyond 1st.
Composite blasts combine elements to form a new blast. When a kineticist gains a new element through expanded element, she gains access to all composite blasts for which she qualifies. All composite blasts are listed after the kineticist elements.
Most composite blasts are either physical or energy blasts, like simple blasts.
Physical composite blasts deal an amount of damage equal to 2d6+2 + the kineticist’s Constitution modifier, increasing by 2d6+2 for every 2 kineticist levels beyond 1st.
Energy composite blasts deal an amount of damage equal to 2d6 + 1/2 the kineticist’s Constitution modifier, increasing by 2d6 for every 2 kineticist levels beyond 1st.
A complete listing of kinetic blasts and composite blasts can be found within the Kineticist Elements page, here: Kineticist Elements
Robot’s Bane
You have trained to avoid the attacks and effects employed by robots and technology and to combat them effectively.
Prerequisite(s): Knowledge (engineering) 5 ranks
Benefit: You gain a +1 bonus on attack and damage rolls against creatures with the robot subtype. Additionally, you gain a +1 dodge bonus to your AC and a +1 bonus on saving throws against attacks and effects from robots. If you have at least 11 ranks in Knowledge (engineering), these bonuses increase to +2. If you have at least 17 ranks in Knowledge (engineering), these bonuses increase to +3.
Special: If you have constructs as a favored enemy, you can use your favored enemy bonus toward constructs in place of the bonus granted by this feat if it’s larger. These bonuses do not stack with those granted by other abilities that allow you to add your favored enemy bonus to AC or on saving throws.
I'm going to say yes, your Kinetic Blasts would benefit from Robot's Bane because Kinetic Blast can also benefit from feats like Weapon Focus. Even when you're using Kinetic Blast as an Energy blast, that would still benefit from Weapon Focus.
I'm interested to hear what others might say about this though, because I'm only 97% certain.

zza ni |

"You gain a +1 bonus on attack and damage rolls"
this doesn't say weapon damage\attacks. so even spells and special attacks would gain it when applicable. -spells that roll for hit for sure. i tend to think that even those without a hit roll that still deal damage (such as fireball and magic missile) should also gain the damage bonus, but others might disagree.

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It, without doubt, applies to anything that counts as a weapon, kinetic blast included. I agree with Ryze Kuja, it applies not only to physical blasts but to energy blasts, rays, and spells that count as weapons.
I am less convinced that it should apply to spells without a to hit part, but it is more a gut reaction than a RAW interpretation of the feat.