Construct rider storage problem


Advice


So I'm working on a construct rider and I already have a good way to create a lot of golems fast and cheap (using golem manuals for alchemical golems, and later obsidian most likely)

And I forget a major thing, storage. Like is there any way to easily store these size large creatures? I was planning on using the Trompe L’oeil template in case of destruction and for semi easy storage, but even then the painting are a nice size (able to fit in portable holes tho) but portable holes are a little expensive being a 10k craft

So is there and petter way to store these constructs? Like something similar to the armor enhancement where you can store an animal companion maybe?


Well, your mount acts like a Druid's Animal Companion right? Maybe take 1 level in Sorcerer/Impossible Bloodline for the Arcana:

Impossible Bloodline Arcana wrote:
Constructs are treated as living creatures for the purposes of determining which spells affect them.

With that in place the Carry Companion spell can be put into a wand and used any time you need to store your construct.


Mark Hoover 330 wrote:
Well, your mount acts like a Druid's Animal Companion right? Maybe take 1 level in Sorcerer/Impossible Bloodline for the Arcana:
Impossible Bloodline Arcana wrote:
Constructs are treated as living creatures for the purposes of determining which spells affect them.
With that in place the Carry Companion spell can be put into a wand and used any time you need to store your construct.

The companion isn't the problem (playing a ratfolk so it's a size medium wolf) but the golems I'll be crafting will be a bit hard to leave when we go underground


After deactivating one you should be able to use Shrink Item on it. Or (big if) the spell Call Construct is great, if you can finagle using it. Maybe consider medium constructs? Or get a bulk deal on portable holes to store them in?


Alchemist archetype Construct Rider

X- Shrink Item:T3 will not work as a Construct is a magical construct which is a Creature and all golems have this description. Not on Alchemist's spell list.
X- Carry Companion:T2 is also problematic as the golem does not fit the qualifications of being an animal or magical beast. Not on Alchemist's spell list.

Golems are immune to many magical spells. That's why people build them.

Bag of Holding holds 1500lbs for $10000. So figure your weights.

Portable Hole 6ft diam 10ft deep (cylinder) which roughly equates to 2 squares for $20000. I think most GMs would allow a Large creature to squeeze into the hole. Probably will take a standard to lay out and then the creature's move to standard to exit the hole.

honestly carrying them about is an issue.
There are ways to get them to where they need to be but as you're in a high level game figuring that out is part of the fun.
The crafting rules allow various abilities to be put in a golem, you might read that carefully.
Creatures with SR can lower it, a golem would have to be instructed to do so. Consult your GM to ensure it's workable and he's likely to have you roll a knowledge check to ensure your PC knows it.


Using Shrink Item is based on the creator being able to render a construct inanimate with a touch, thus making it an object again.


I mean, make homunculi, Small or Medium sized constructs? Like, there's rules to design your own if you want to.

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