I am still playing First Edition and I found rules for Epic Play. However...


Pathfinder First Edition General Discussion

Liberty's Edge

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...the rules stopped at Ultimate Intrigue. Has anyone run into a more updated version. I'll share a link with everyone here who's interested in the one that I have.


Ultimate Intrigue was pretty close to the end of new stuff. I guess you are wanting a version for the Shifter?

Liberty's Edge

Melkiador wrote:
Ultimate Intrigue was pretty close to the end of new stuff. I guess you are wanting a version for the Shifter?

You are correct, my friend!


Out of curiosity, what rules are you referring to?

Liberty's Edge

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Phoebus Alexandros wrote:
Out of curiosity, what rules are you referring to?

It was a fan based Epic rules from the D&D 3.X days

Liberty's Edge

Correction:
The Flowing classes are included.

Alchemist
Barbarian
Bard
Cavalier
Cleric
Druid
Fighter
Gunslinger
Inquisitor
Magus
Monk
Oracle
Paladin
Ranger
Rogue
Sorcerer
Summoner
Witch
Wizard

In all honesty, I will probably make the rules as follows, "No class level higher than 20. On the other hand, character level has no upper limit."


What is the name of the rule set? I’d love to check it out!

Liberty's Edge

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Phoebus Alexandros wrote:
What is the name of the rule set? I’d love to check it out!

When I get home from work, I will give ypu a link.

Liberty's Edge

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Phoebus Alexandros wrote:
What is the name of the rule set? I’d love to check it out!

Here is the link

http://www.jessejackjones.com


Thank you, Kevida!


What a coincidence. I was looking through the epic rules the other day and made a few characters. I'll give your epic rules a look over.

Character advancement gives more spell slots at higher levels. This is an improvement. I didn't like having to pick up increased spell capacity with every feat I got. There are other feats out I would like to use.

Though, it would be nice to have some feats to catch up if you multiclassed (arcane and divine savant only fixed the caster level problem).

I consider feats like efficient item creation be feat taxes. When you make many epic magic items, the cost increases by a factor of 10. Coincidentally there is this feat that increases the rate you can craft magic items by 10. But its 1 per magic item type. So there are now 2 feats you need for every magic item you want to make. It would have been nicer to have the epic item creation feats to also increase craft rates to 10000 gp per day, even if it was only for epic magic items. Also, this feat tax does not improve when new magic items increase another 10 fold in price (as they enevity would after enough character levels).

Master brewer and wand savant should have removed the level limits, not raise them by 2 levels. I don't want to have to buy the same magic item creation feats multiple times.

There is more than 40 new metamagic feats. I don't know what to do with all of them. I think more than a few will be skipped over.

Epic spells were a problem. I think it was alright to replace those rules. I'm not going to going to explain what was bad in detail.

I'm not sure how some epic magic items determined their save DC. Take the epic staff of cosmos. It doesn't appear to use the heighten spell feats, so I don't know why the save DC for intensified meteor swarm is 34. By my math, its a 9th level spell, so it should be 10 + 9 + 4 = 23. (Also, these saves are the same as they were in the original book. I'm not sure if any effort was made to fix them.)

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