Am I building the character correctly?


Advice


The character: https://pathbuilder2e.com/launch.html?build=301725 that I'm building.


Yes.

Oh, wait. I should probably look at the build first...

Unfortunately I can't get it to load. But I am sure that the build is fine - but the export failed.


I guess you mean checking if you haven't done anything "illegal".

Pathbuilder will tell you if that's the case 99% of the time, I wouldn't worry much about it.


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What kind of character are you trying to build?

What do you want your character to do when they are exploring the world of Golarion?

Why is your character adventuring around Golarion? What kind of adventures do they want to be a part of?

In Pathfinder 2 (PF2) "correctly" primarily means "a character I enjoy playing when I'm with a bunch of other characters".


Dancing Wind wrote:

What kind of character are you trying to build?

What do you want your character to do when they are exploring the world of Golarion?

Why is your character adventuring around Golarion? What kind of adventures do they want to be a part of?

In Pathfinder 2 (PF2) "correctly" primarily means "a character I enjoy playing when I'm with a bunch of other characters".

I was going for a character with as many languages and lore skills as possible to get the character to act as the go between for as many characters as possible. As well as being trained in each of the other skills that require being trained in it to use at least 1 of its actions in case said actions are needed.

I want character to help as many others as possible as well as getting as many as possible to get along plus being ready to step in where others in the party forgot to prepare for.

The reason that my character is adventuring is that a bunch of deities wanted to improve their respective image and gain new followers so got together to send out their B tier and C tier Champions to get their combine message out there in as many places as possible since their S tier and A tier Champions would be too into the duty causing needless backlash while their D tier and F tier Champions would either forget the duty or actively avoid the duty.

The following is how I think would maximize want I using Pathbuilder withnot using options that are custom: (Note: I have eighter Pathbuilder paid for and I'm not going to log into either Google or Reddit to do so since both seem to be on borrowed time.)

Active rules: Dual Classing, Free Archetype, Stamina, Ancestry Paragon, Gradual Ability Boost

Ancestry: Gnome
Background: Lost Loved One
Dual Class: Rogue, Thaumaturge
Free Group Dedication: Champion

Diety: Zohls - Verity
Champion Archetype Cause: Redeemer Cause

Ability Increases: Intelligence, Constitution, Dexterity, and Wisdom over all others with Intelligence always picked over others when possible.

Heritage: Ardande
Level 1 Ancestry Feat: Gnome Polygolot, Animal Elocutionist
Level 3 Ancestry Feat: Elemental Lore
Level 5 Ancestry Feat: Treespeech
Level 7 Ancestry Feat: Gnome Obsession
Level 9 Ancestry Feat: Natural Performer
Level 11 Ancestry Feat: Woodworker
Level 13 Ancestry Feat: Summon Wood Elemental
Level 15 Ancestry Feat: Animal Accomplice
Level 17 Ancestry Feat: Fey Influence
Level 19 Ancestry Feat: Eclectic Obsession

Performance: Impressive Performance
Specialty Crafting: Shipbuilding
Animal Companions: Augdunar; Rootball Chair
Fey Influence: Dryad

Rogue Racket: Eldritch Trickster Racket
Dedication Feat: Druid Dedication
Druid Order: Untamed Order

First Implement And Esoterica: Tome
Second Implement: Tome
Third Implement: Tome

Level 1 Class Feat: Diverse Lore
Level 2 Class Feats: Summoner Dedication, Talisman Esoterica

Eidolon: Fey

Level 4 Class Feats: Dual Studies, Initial Eidolon Ability
Level 6 Class Feats: Kineticist Dedication, Voice of Elements

Kineticist Element: Water Element

Level 8 Class Feats: Elemental Familiar, Linguist Dedication
Level 10 Class Feats: Spot Translate, Crude Communication
Level 12 Class Feats: Call Ursine Ally, Bear Empathy
Level 14 Class Feats: Witch Dedication, Familiar's Language
Level 16 Class Feats: Cauldron, Living Monolith Dedication
Level 18 Class Feats: Ka Stone Ritual, Stone Communion
Level 20 Class Feats: Echo Of The Fallen, Twilight Speaker Dedication

General and Skill Feats: Multilingual (as often as possible), Read Lips, Sign Language, Legendary Linguist

Before adding in any other lore skills make sure these lore skills are in with the most dangerous planes being the ones used as the permanent legendary lore skills: Material Plane, Negative Energy Plane, Plane of Air, Plane of Earth, Plane of Fire, Plane of Water, Positive Energy Plane, Astral Plane, Ethereal Plane, First World, Shadow Plane, Abaddon, Abyss, Axis, Boneyard, Elysium, Heaven, Hell, Maelstrom, Nirvana, Dimension of Time, Dreamlands, Arvalek’s Lament, Damrek’s Library, Rizindra’s Garden, The Frosted Lens, The Harrow Court, Verinea’s Refuge, binary mindscape, immersive mindscape

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