EltonJ |
Sorry if this is in the wrong category. :)
How do you all feel about Advanced d20 Magic by David and Michelle Lyons? Do you think it's too math intensive? Would you rather use the Vancian system of casting magic (fire and forget)? I'm asking because I have Advanced d20 Magic and I want to use it for an adventure I'm creating.
The adventure is set in my Horde campaign. The world is inspired by World of Warcraft, but different in execution.
Melkiador |
This should have been in the 3rd party forum, and will probably get moved eventually
I'm not familiar with that source, but I have to wonder some things:
1) Why are you interested in using these rules?
2) Will your players have good access to this information, or will they each need to borrow your book?
3) Have your players expressed interest in running magic differently?
EltonJ |
This should have been in the 3rd party forum, and will probably get moved eventually
I'm not familiar with that source, but I have to wonder some things:
1) Why are you interested in using these rules?
2) Will your players have good access to this information, or will they each need to borrow your book?
3) Have your players expressed interest in running magic differently?
I have had the book for years. And I liked it from a world building perspective. The magic system is easy: cast any spell you know and roll your d20 to resist drain. It's different from the Vancian magic system, and I wanted to include both systems in my adventure. The only dig against it is the math involved. But, it's more balanced. :)
Azothath |
Adv d20 Magic review at RPG.Net pub'l 2006, and Adv d20 Magic at wikipedia.
Really more developed for d20 DnD3.0. (Big Eyes Small Mouth)BESM was more silly/stylistic/rule of cool game system.
Without modification (using the "no Energy Points" option) most PF1 spellcasters will expend their non-lethal HPs after 1 to a few castings making this system not practical {close to 1.4 spells/level}. Infernal Healing and such negate the spell control of the system but produce a lower rate of castings per minute. I doubt this would work without tinkering in DnD3.0.
While I suspect I have a fix, that's Homebrew territory.