Tunneling claws


Rules Discussion


Hello, I have questions about tunneling claws feat.

Quote:
You have elongated claws and enhanced senses, making you uncanny at digging the underground passageways needed to construct ghoul warrens and rob graves without arousing suspicion. You gain a burrow Speed of 15 feet and a tremorsense (imprecise) of 60 feet. You can Burrow through any earthen matter, including rock, while moving at your full burrow Speed. When you move in this way, you can choose either to leave tunnels behind you that are large enough to allow creatures of your size or smaller to move through them or move through the ground while leaving no tunnels or signs of your passing.

1/Does tunneling claws benefit from the glutton flesh/grave strength feat ?

Quote:
If you have Grave Strength, you gain a +10-foot status bonus to your Speed when fully satiated instead of a +5-foot status bonus for being satiated.

So a burrow speed of 25 feet.With fleet feat, 30 feet ?

2/With tremorsense, can a ghoul under the ground/floor attack an opponent on the ground/floor without seeing the opponent ?

3/Can a ghoul drag an opponent in a tunnel and leaving no tunnel to bury the opponent for a suffocation effect ?

Thanks for your future answer.


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1) From Speed: Whenever a rule mentions your Speed without specifying a type, it’s referring to your land Speed.

Some abilities get around this by basing the other movement type on your land speed. For example, some ancestry abilities give a fly speed equal to your land speed. So increasing your land speed would also increase the fly speed.

2) You wouldn't have line of effect, so most attacks wouldn't be possible.

3) That seems too good/bad to be true. PF2 doesn't like letting things on either side of the battle have no-save instakill abilities.


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You can't drag a creature at all in combat.


2) No line of sight means no targeted attacks against that creature.
3) Even if something like this were possible, there would be saves or something that would happen that would make it not work the way you want.

I would at best model it like scare to Death.

You make some sort of attack or skill check against the enemy to collapse the ground beneath them. It could work something like:

Critical failure: No effect
Failure: The target gains the grabbed condition (you don't have to hold them) but can remove themselves by spending an action. They are only partially buried, like up to their waist.
Success: As failure, but also gains stunned 1 and must succeed in a check against your (class?) ability DC to extricate themselves.
Critical success: Target is buried above their head in the ground. Stunned 3 and grabbed, and starts suffocating. Must succeed against class ability DC to extricate themselves, requiring 3 successes.

But the game doesn't have anything like that officially listed, so unless your GM has some sort of buy in, I would say no. And I would definitely the ability a feat that you need to select.


To clarify on the above question regarding making attacks while underground, without a precise sense you cannot accurately locate the enemy. I would also rule that while underground you cannot attack them, anymore than you can attack through a wall.


Quote:
To clarify on the above question regarding making attacks while underground, without a precise sense you cannot accurately locate the enemy. I would also rule that while underground you cannot attack them, anymore than you can attack through a wall.

I didn't "say" that there is an attack through the ground but it's a surprise attack with the ghoul character exiting from the tunnel, grab an opponent to drag in the tunnel.

It was what I had in mind.


Waldham wrote:


3/Can a ghoul drag an opponent in a tunnel and leaving no tunnel to bury the opponent for a suffocation effect ?

Firstly, effects that allows you to drag/pull someone along with you are rare and only moves someone a short distance. A normal Grapple specifically says it ends if you move. So you'd need your DM to create a new feat (or something) for you to be able to do it.

Secondly, if you where to be able to pull the opponent with you I'd say that you would need to use the " leave tunnels behind you that are large enough to allow creatures of your size or smaller to move through" option as otherwise there is no space for the opponent to fit in your tunnel.

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