Question about OA2 Mavaro's rebuild power


Rules Questions and Gameplay Discussion


Mavaro wrote:
When building your deck, you may treat 1 or more cards of 1 type of boons as boons of your favorite card type

Trying to figure out exactly how to adjudicate this power. Here's how it seems to work.

1. When first creating Mavaro, build his deck according to his card list, as no scenarios have been played and he hasn't chosen a favored card type.

2. Before drawing his starting hand, Mavaro chooses item as his favored card type.

3. After the scenario is over, Mavaro may treat one other type of boon - let's say weapon - as cards of his favored card type, in this case items. So, when rebuilding his deck, Mavaro could treat the 2 weapons he starts with as item. When he then needs to reconcile his deck against his card list, he'll have to get 2 additional weapons from his character deck box (since he's counting his two existing weapons as items and therefore is short two weapons), and remove 2 items (since he now has two extras).

4. Assuming the above is correct, what would happen if, instead of choosing item as his favored card type he chose armor, and then after the scenario slotted one of his weapons into his armor slot. Then at the start of the next scenario, he again chooses armor as his favored card type, except now he doesn't have any in his deck because when he was rebuilding his deck at the end of the previous scenario he counted a weapon as an armor. What happens then? Does he treat that weapon (or any other weapon) he counted as armor during the rebuilding phase of the previous scenario as an armor now?


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps Subscriber

The weapon is only a weapon. Don’t choose a favored card type you can’t draw a legal starting hand for. Or if you do, expect the other players at your table to just start without you while you endlessly mulligan (and don’t be surprised when they proceed to stop inviting you for future games).


Mavaro card list includes 2 weapons and 5 items.

Following your example (Mavaro selected items when drawing his first hand during the scenario that just finished).
He selects Weapon as a type of boon that he may treat as items.
It means he can, build a deck for the next scenario with any of the following combinations:
2 weapons and 5 items.
3 weapons and 4 items.
4 weapons and 3 items.
5 weapons and 2 items.
6 weapons and 1 items.
7 weapons and 0 items.

Now if you decide to go "7 weapons and 0 items" and then selct item as favored card for your next scenario, there is no way you can start the game. But as Vic said, it's not a problem: if you don't want to play, don't :-)

ninja'ed by skizzerz


Dang no need to get snarky; it's a legitimate question. Just needed to confirm there are certain swapouts you can't realistically do unless you constantly want to shuffle your deck contents around.


No intention to get snarky or whatever :-) It was merely quoting Vic because I really like that sentence from him. It really reminds everyone that your are not playing against the game or against the rule. Whatever is fun for you, just do it...


EDIT: I'm spoilering this post because I realized I'd misread Frencois' answer above, and I was entirely wrong to correct him when he was already correct. I'll keep it because I made some references to other threads, though, so consider it a post in support of his stance (not against it).

Old Post:
Frencois wrote:

Mavaro card list includes 2 weapons and 5 items.

Following your example (Mavaro selected items when drawing his first hand during the scenario that just finished).
He selects Weapon as a type of boon that he may treat as items.
It means he can, build a deck for the next scenario with any of the following combinations:
2 weapons and 5 items.
3 weapons and 4 items.
4 weapons and 3 items.
5 weapons and 2 items.
6 weapons and 1 items.
7 weapons and 0 items.[/s]

This seems to be the complete opposite of resolutions that have turned up in previous discussions on this matter. Note specifically...

Tyler Beck wrote:

Okay, so here's the sequence in Organized Play:

Start of a scenario, you pick your favored card. Let's say you pick Spells. You get to have a Spell in hand at the start of the scenario, obviously.
During the scenario, you pick up an Item 1, which would be an upgrade for you.
So, at the end of the scenario when you're rebuilding, you take Item 1 as your upgrade. But you also like all your current items, so you decide to use your special power to treat that new Item 1 as if it were a Spell, dropping a basic spell and putting that item in its place in your deck.

Furthermore, Tyler's reading is more in-line with other similar powers, such as...

Gronk (Druid Class Deck) wrote:
□ When you rebuild your character deck after a scenario, you may treat each ally that has the Animal trait as either an armor or an item.

In Gronk's case, you clearly put animal allies in your armor/item slots, not the other way around.

So when Mavaro says...

Mavaro (Occult Adventures 2) wrote:
When building your deck, you may treat 1 or more cards of 1 type of boons as boons of your favorite card type.

That means you may give up slots of your favored card type in order to put any number of cards of one other type in those slots.

Yes, this means that by picking a Favored Card Type you get the choice of playing with LESS of that card type. I don't particularly like this design - especially since one of his Roles is entirely themed around his Favored Card Type, which is a lot weaker when you can't really enhance it with this power - but at the very least it does mean if there's a single Weapon or Spell or Armor you want you can make sure you draw it every game in your starting hand by replacing all other cards of that type with some other boon.


In short; if you want to carry more Spells in your Mavaro's deck... pick any Favored Card Type aside from Spells in order to allow him to do so.

Opinion:
Which rather limits the power of his Hoarder role, though to be fair I'm of the opinion Mavaro has become one of the strongest characters out there since a FAQ change now means that when he uses his Knowledge/Intelligence skill he adds those traits to his check. Even using only Basic cards a Level 0 Mavaro with a Spellbook and a Chronicler can practically add +1d6+1d4 to all of his checks rather trivially now, which is crazy.

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