| Waldham |
Hello, I have questions about additional damage.
Titan swing : If it hits, you deal three extra dice of weapon damage at 18th level
Switchscythe 1d6 P Fatal d10, Modular (P and grapple, or S and sweep)
The fatal trait includes a die size. On a critical hit, the weapon’s damage die increases to that die size instead of the normal die size, and the weapon adds one additional damage die of the listed size.
major striking rune : three extra damage dice
Inventive offensive : deadly d6
On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon's damage. This increases to two dice if the weapon has a greater striking rune and three dice if the weapon has a major striking rune.
Conducting : the weapon deals an additional 1d8 damage of the selected type instead of 1 additional damage per die
Switchscythe with titan swing and major striking rune : damage 8d6 ?
Conducting : 8d8 energy damage with Switchscythe with titan swing and major striking rune ?
On a critical hit with deadly d6 and major strike rune : +3d6
On a critical hit with deadly d6 and fatal d10 : (8d10 (fatal ?) + 8d6 energy)x2+ 3d6 (deadly) + 1d10 (fatal)
Can bones spikes with a shifting rune become a switchscythe ?
Thanks for your future answer.
| shroudb |
You've misread conducting.
Conducting just change the 1/die flat damage of Conduct element to 1d8.
(also, for other uses of counting "per weapon die" abilities, you only count the striking rune, nothing else)
So, overall:
Major striking rune:
You deal 4d6 damage.
Conductive, when you activate it (use appropriate trait) it adds 1d8.
Titan swing at level 18:
+3d6
Fatal: change the die and add 1 die on a crit.
Deadly add 3d6 at that rune level.
So, overall:
Titan swing : 2 actions for
7d6+(if activated)1d8 energy.
Crit:
15d10+3d6+(if activated)2d8 energy
| Darksol the Painbringer |
The rules do state that for criticals, instead of rolling twice the amount of dice, you simply double the value of the original roll. They also state that you do not multiply effects that trigger from a critical.
So, with a Titan Swing from a Major Striking Conductive weapon, you get:
7D6 + 1D8 + Strength + Specialization
If you get a Critical Hit, you get:
2(7D10 + 1D8 + Strength + Specialization) + 1D10 + 3D6
| Mer_ |
Can bones spikes with a shifting rune become a switchscythe ?
Bone spikes are not a weapon, they're unarmed strikes.
These handwraps have weapon runes etched into them to give your unarmed attacks the benefits of those runes, making your unarmed attacks work like magic weapons. [...]
You can upgrade, add, and transfer runes to and from the handwraps just as you would for a weapon, and you can attach talismans to the handwraps. Treat the handwraps as melee weapons of the brawling group with light Bulk for these purposes.
You only treat the unarmed attacks as weapons for the purpose of adding runes and when making an attack.
When you would activate a shifting rune, an unarmed strike is neither an attack nor a weapon.| HammerJack |
Quote:duplicate its weapon runes onto your bone spikes (with the exception of any runes that couldn't apply to the bone spears)It considered as a bone spear, no ?
No. Bone spikes are an unarmed attack with their damage and traits defined in the feat. Spears have nothing to do with it, and that unarmed attack is not in the spear group.
The Shifting rune is not valid for unarmed attacks, because they aren't weapons with a number of hands required to wield them.