Kingmaker 5ed and magic item building


Kingmaker Second Edition


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Hi, I have a problem. my players want to switch to 5ed to continue the campaign. the rules for managing the kingdom attract them a lot, compared to the old system, but they have doubts about how to manage magical items. in fact, in 5ed, the arbitrary purchase of any object is not envisaged. therefore there are no tables with costs or requirements. Does anyone have a solution to this, or do I need to eliminate building bonuses for magical items and keep only generic stat bonuses? Thank you so much!


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Hi There - we have only just started Kingmaker, actually doing a prelude module now, however I would be removing the ability to purchase magic items.

All of that said I haven't got to the kingdom building rules yet so not sure how integral purchasing of magic items are to this function.


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When we were playing 5e we used the Sane Magical Items pdf. You can find a link to it on reddit if you simply google search "sane magical item prices DnD 5e".

I hope this helps.

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