Mythic Dragons!!! The Force Dragon and Prismatic Dragon converted to Mythic.


Mythic Adventures Playtest General Discussion

The Exchange

Pathfinder Adventure Path, Lost Omens, Maps, Rulebook, Starfinder Roleplaying Game Subscriber

Hello all! I wanted to try something new. Sure the Mythic system is still being worked on but I kinda felt compelled to try my hand at making "new" monsters with the rules.

I present: Mythic Dragons! on Google Documents.

Some things to note:

  • Prismatic Dragon is NOT done yet. I'll discuss some of the ability ideas later in the post.
  • Stat increases from Mythic Subtype tiers are already factored in (subject to change should the system change of course). The 1st and 4th increase goes to strength, the 2nd and 5th goes to constitution, and the 3rd goes to charisma.
  • Natural armor increases are also already factored into the charts.
  • Some of the rules of the mythic subtype were superseded in my design, primarily the rules concerning 1 mythic ability per mythic tier and I gave myself a bit more free reign while still trying to remain close to its bounds
  • Any abilities mentioned in the force dragon that aren't mentioned above in its description use the abilities as mentioned in the Mythic Adventures Playtest document. I fully intend to add them to the dragons' descriptions but it's late at night now so I'll get back to it later.
  • I also intend to write out what I'm calling the Mythic Dragon template. To a certain extent it's already written into the Force dragon, I am simply aiming to do so to allow for Mythic to be added to dragons across the various bestiaries.

I haven't made sample dragons yet but they will of course have mythic feats and spells when I stat them up.

When it comes to the Prismatic dragons my thoughts are along similar lines as the Force dragon: Instead of Force Sundering, Prism Strike: natural attacks that randomly inflicts a single prismatic layer (saving throw allowed as normal) each attack. Instead of Gravity Well, Blinding Lights: A blinding aura that can affect creatures of any hit dice and allows a fortitude save. Instead of Barrier Breath, Veil Breath: a prismatic wall line is breathed out (note! there might be multiple levels to make sure a CR 10+ creature isn't getting a Prismatic Wall breath weapon until the most Ancient of Prismatic Dragons [say CR 30 to 35].)

Now a bit of lore!

Potential Unofficial Lore!:
A long time ago on a distant world, a powerful enchantress known only as the Dragon Mistress had gathered all 10 of the Orbs of Dragonkind. Though Apsu and Dahak were still in their perpetual battle, they sensed a great and terrible force that threatened not only all of dragonkind but themselves should the powers of the Dragon Mistress continue to grow any stronger.

Putting aside their hatred of each other, if only temporarily, Apsu and Dahak met on neutral grounds to gather power to defeat the Dragon Mistress. Gathering scale from both of them, they formed a powerful telekinetic sphere of force around their scales. Together they imbued the sphere with life through their breath, the sphere formed the egg of the 1st force dragon.

Once it hatched, fully grown and powerful enough to slay nations, the two dragon gods sent the force dragon to do battle with the Dragon Mistress and slay her. The two did great and terrible battle, slaughtering lands in their wake. Yet the Dragon Mistress and her army of dragons drove off the greatly wounded force dragon. Realizing they had underestimated the godlike power of the Dragon Mistress, the two realized the sacrifice they would have to make to ensured the Dragon Mistress fell.

Both severing a talon of their claws, they encased them in a sphere of pure prismatic light. They breathed on the sphere, imbuing it with a shard of their own power and life. This time, egg was of the most beautiful shades of light itself. The prismatic dragon was given life with the purpose of ensuring the Orbs of Dragonkind remained ever separate. Together with the healed force dragon, the prismatic dragon headed to battle with the Dragon Mistress.

The details of the battle is long forgotten now, the world annihilated in the aftermath of the fight. The Dragon Mistress disappeared with the orbs of dragonkind separated across the many worlds and planes. The force dragon and the prismatic dragon returned to their divine creators. The truce between Apsu and Dahak had ran its course and the two agreed to keep the newly created dragons around to keep watch should the Dragon Mistress or any like her return, giving both the right to give birth to more of their kind. Then Apsu and Dahak separated to return to their everlasting war against one another.

There is much speculation on the fate of the Dragon Mistress herself. Some believe she may have been a servant of the dragon mother Tiamat or perhaps Tiamat herself. Others wonder if perhaps the various orbs might move according to her will, perhaps waiting to strike back at Apsu or Dahak. What is known, however, is that there are many mighty prismatic and force dragons across cosmos, ever vigilant for the Dragon Mistress or others that would seek to undermine the will of all dragonkind.

Any comments you might have on the story or stat blocks above, feel free to leave below. Note that I did use Golarion gods for the lore but this is by no means official nor does this mean the story can't be adapted to other dragon gods.

Enjoy.

The Exchange

Pathfinder Adventure Path, Lost Omens, Maps, Rulebook, Starfinder Roleplaying Game Subscriber

Hello again all! I've been hammering away at stat blocks all day long! And for all your gaming needs, I've come through!. Taking my cue from the Bestiaries, I'll be presenting the Young Force Dragon, the Adult Force Dragon, and the Ancient Force dragon... and as a bonus: The dreaded Great Wyrm Force Dragon! (Note anything with a (m) means its a mythic option such as a feat or a spell)

Young Force Dragon:
Force Dragon, Young CR 14/MR2
XP 38400
Male Dragon, Force, Young
N Large Dragon
Init +1; Senses blindsense, darkvision, dragon senses, low-light vision; Perception +24
Aura frightful presence (90 feet, 5d6 rounds) (dc 19)
--------------------
Defense
--------------------
AC 28, touch 13, flat-footed 27 (+3 def, +1 Dex, -1 size, +15 natural)
hp 169 (13d12+85)
Fort +13, Ref +9, Will +16
Defensive Abilities hard to kill; DR 10/epic;Immune force, paralysis, sleep SR 25
--------------------
Offense
--------------------
Speed 60 ft., flight (200 feet, poor)
Melee Bite (Dragon, Force, Young) +21 (2d6+13/19-20/x2) and
. . Claw x2 (Dragon, Force, Young) +21 x2 (1d8+9/x2) and
. . Tail slap (Dragon, Force, Young) +19 (1d8+13/x2) and
. . Wing x2 (Dragon, Force, Young) +19 x2 (1d6+4/x2)
Space 10 ft.; Reach 5 ft.
Special Attacks barrier breath (dc 21), breath weapon (40-ft. cone, 9d10 force, every 1d4 rd), force sundering (cl 13), mythic power (3/day, 1d6)
Spell-Like Abilities resilient sphere (at will)
Sorcerer Spells Known (CL 2):
1 (5/day) Magic Missile(m), Alarm
0 (at will) Arcane Mark, Read Magic, Open/Close, Detect Magic, Prestidigitation
--------------------
Statistics
--------------------
Str 28, Dex 12, Con 20, Int 18, Wis 18, Cha 16
Base Atk +13; CMB +23; CMD 37 (41 vs. Trip)
Feats Alertness, Eschew Materials, Improved Critical (Bite), Iron Will, Multiattack, Power Attack(m) -4/+12, Vital Strike
Skills Acrobatics +1 (+13 jump), Appraise +20, Fly +11, Intimidate +19, Knowledge (arcana) +20, Knowledge (planes) +20, Perception +24, Sense Motive +24, Spellcraft +20, Stealth +13, Swim +9, Use Magic Device +19
Languages Common, Draconic, 4 others
SQ change shape (humanoid or animal, polymorph) (3/day)

Adult Force Dragon:
Force Dragon, Adult CR 20/MR 4
XP 307200
Male Dragon, Force, Adult
N Huge Dragon
Init +0; Senses blindsense, darkvision, dragon senses, low-light vision; Perception +32
Aura frightful presence (180 feet, 5d6 rounds) (dc 25)
--------------------
Defense
--------------------
AC 40, touch 14, flat-footed 40 (+6 def, -2 size, +26 natural)
hp 315 (19d12+192)
Fort +19, Ref +11, Will +21
Defensive Abilities absorb blow(40 dmg), blur, hard to kill, to the death; DR 15/epic; Immune force, paralysis, sleep; SR 31
--------------------
Offense
--------------------
Speed 60 ft., flight (200 feet, poor)
Melee Bite (Dragon, Force, Adult) +29 (2d8+18/19-20/x2) and
. . Claw x2 (Dragon, Force, Adult) +29 x2 (2d6+12/19-20/x2) and
. . Tail slap (Dragon, Force, Adult) +27 (2d6+18/x2) and
. . Wing x2 (Dragon, Force, Adult) +27 x2 (1d8+6/x2)
Space 15 ft.; Reach 10 ft.
Special Attacks barrier breath (dc 27), breath weapon (50-ft. cone, 18d10 force, every 1d4 rounds), force sundering (cl 19), mythic power (6/day, 1d8)
Spell-Like Abilities blur (constant), resilient sphere (at will), wall of force (at will)
Sorcerer Spells Known (CL 8):
4 (4/day) Invisibility, Greater
3 (6/day) Blink, Dispel Magic
2 (8/day) Resist Energy, Make Whole, See Invisibility
1 (8/day) Shield, Mage Armor(m), Unseen Servant, Magic Missile(m), Alarm
0 (at will) Arcane Mark, Open/Close (DC 16), Read Magic, Ghost Sound (DC 16), Detect Magic, Dancing Lights, Prestidigitation (DC 16), Message
--------------------
Statistics
--------------------
Str 34, Dex 10, Con 26, Int 22, Wis 22, Cha 22
Base Atk +19; CMB +33; CMD 49 (53 vs. Trip)
Feats Alertness, Critical Focus, Eschew Materials, Extend Spell, Improved Critical (Bite), Improved Critical (Claw), Iron Will, Multiattack, Power Attack(m) -5/+15, Vital Strike(m)
Skills Acrobatics +0 (+12 jump), Appraise +28, Diplomacy +28, Fly +14, Intimidate +28, Knowledge (arcana) +28, Knowledge (planes) +28, Knowledge (religion) +28, Perception +32, Sense Motive +32, Spellcraft +28, Stealth +14, Swim +12, Use Magic Device +28
Languages Common, Draconic, 6 others
SQ change shape (humanoid or animal, polymorph) (3/day)

Ancient Force Dragon:
Force Dragon, Ancient CR 29/MR 8
XP Unknown
Male Dragon, Force, Ancient
N Gargantuan Dragon
Init -1; Senses blindsense, darkvision, dragon senses, low-light vision; Perception +42
Aura frightful presence (300 feet, 5d6 rounds) (dc 32), gravity well(2d6 damage, 30 feet, DC 33)
--------------------
Defense
--------------------
AC 56, touch 14, flat-footed 56 (+9 Def, -1 Dex, -4 size, +42 natural)
hp 525 (27d12+350)
Fort +25, Ref +14, Will +27
Defensive Abilities absorb blow(100 dmg), displacement, hard to kill, natural invisibility, to the death, unstoppable; DR 25/epic; Immune force, paralysis, sleep; SR 40
--------------------
Offense
--------------------
Speed 60 ft., flight (250 feet, clumsy)
Melee Bite (Dragon, Force, Ancient) +40 (4d6+25/19-20/x2 plus grab) and
. . Claw x2 (Dragon, Force, Ancient) +40 x2 (2d8+17/19-20/x2) and
. . Tail slap (Dragon, Force, Ancient) +38 (2d8+25/19-20/x2) and
. . Wing x2 (Dragon, Force, Ancient) +38 x2 (2d6+8/19-20/x2)
Space 20 ft.; Reach 15 ft.
Special Attacks barrier breath (dc 33), breath weapon (50-ft. cone, DC 33, 30d10 force), force sundering (cl 27), gravity well(2d6 damage, 30 feet, DC 33), mythic power (10/day, 1d10)
Spell-Like Abilities displacement (constant), force cage (at will), maze (at will), resilient sphere (at will), wall of force (at will)
Sorcerer Spells Known (CL 16):
8 (4/day) Clenched Fist
7 (6/day) Plane Shift (DC 26), Repulsion (DC 26)
6 (7/day) Contingency, Forceful Hand, Antimagic Field
5 (8/day) Contact Other Plane, Teleport, True Seeing, Steal Power (DC 24)
4 (8/day) Detect Scrying, Scrying (DC 23), Invisibility, Greater, Enervation
3 (8/day) Sepia Snake Sigil (DC 22), Blink, Haste, Dispel Magic
2 (8/day) Resist Energy, False Life, Make Whole, See Invisibility, Arcane Lock
1 (9/day) Mage Armor, Shield, Unseen Servant, Magic Missile, Alarm
0 (at will) Arcane Mark, Open/Close (DC 19), Read Magic, Mending, Ghost Sound (DC 19), Detect Magic, Dancing Lights, Prestidigitation (DC 19), Message
--------------------
Statistics
--------------------
Str 44, Dex 8, Con 30, Int 26, Wis 26, Cha 28
Base Atk +27; CMB +48; CMD 66 (70 vs. Trip)
Feats Alertness(m), Critical Focus, Eschew Materials, Extend Spell, Improved Critical (Bite), Improved Critical (Claw), Improved Critical (Tail slap), Improved Critical (Wing), Iron Will, Multiattack, Mythic Paragon(m), Power Attack(m) -7/+21, Quicken Spell, Staggering Critical (DC 37), Vital Strike(m)
Skills Acrobatics -1 (+11 jump), Appraise +38, Bluff +39, Diplomacy +39, Fly +15, Intimidate +39, Knowledge (arcana) +38, Knowledge (history) +38, Knowledge (planes) +38, Knowledge (religion) +38, Perception +42, Sense Motive +42, Spellcraft +38, Stealth +17, Swim +17, Use Magic Device +39
Languages Common, Draconic, 8 others
SQ change shape (humanoid or animal, polymorph) (3/day), gravity well

And finally:

Great Wyrm Force Dragon!:
Force Dragon, Great Wyrm CR 34/MR 10
XP Unknown
Male Dragon, Force, Great Wyrm
N Colossal Dragon
Init -2; Senses blindsense, darkvision, dragon senses, low-light vision; Perception +47
Aura frightful presence (360 feet, 5d6 rounds) (dc 35), gravity well(4d6 damage, 30 feet, DC 37)
--------------------
Defense
--------------------
AC 60, touch 10, flat-footed 60 (+10 def, -2 Dex, -8 size, +50 natural,)
hp 735 (31d12+534)
Fort +29, Ref +15, Will +30
Defensive Abilities absorb blow(120 dmg), displacement, hard to kill, natural invisibility, toughness(m), to the death, unstoppable; DR 30/epic; Immune force, paralysis, sleep; SR 45
--------------------
Offense
--------------------
Speed 60 ft., flight (250 feet, clumsy)
Melee Bite (Dragon, Force, Great Wyrm) +42 (4d8+28/19-20/x2 plus grab) and
. . Claw x2 (Dragon, Force, Great Wyrm) +42 x2 (4d6+19/19-20/x2) and
. . Tail slap (Dragon, Force, Great Wyrm) +40 (4d6+28/19-20/x2) and
. . Wing x2 (Dragon, Force, Great Wyrm) +40 x2 (2d8+9/19-20/x2)
Space 30 ft.; Reach 20 ft.
Special Attacks barrier breath (dc 37), breath weapon (70-ft. cone, DC 37, 36d10 force), force sundering (cl 31), gravity well(2d6 damage, 30 feet, DC 33), mythic power (12/day, 1d12), swallow whole (8d6 force damage, AC 35, 67 hp)
Spell-Like Abilities displacement (constant), force cage (at will), maze(m) (at will), resilient sphere (at will), telekinetic sphere (at will), wall of force (at will)
Sorcerer Spells Known (CL 20):
9 (7/day) Mage's Disjunction (DC 29), Energy Drain (DC 29), Time Stop(m)
8 (7/day) Dimensional Lock, Clenched Fist, Mind Blank
7 (7/day) Waves of Exhaustion, Plane Shift (DC 27), Repulsion (DC 27)
6 (8/day) Contingency, Forceful Hand, Antimagic Field
5 (8/day) Contact Other Plane, Teleport, True Seeing, Steal Power (DC 25)
4 (8/day) Detect Scrying, Scrying (DC 24), Invisibility, Greater, Enervation
3 (8/day) Sepia Snake Sigil (DC 23), Blink, Haste, Dispel Magic(m)
2 (9/day) Resist Energy, False Life, Make Whole, See Invisibility, Arcane Lock
1 (9/day) Shield, Mage Armor(m), Unseen Servant, Magic Missile(m), Alarm
0 (at will) Arcane Mark, Open/Close (DC 20), Read Magic, Mending, Ghost Sound (DC 20), Detect Magic, Dancing Lights, Prestidigitation (DC 20), Message
--------------------
Statistics
--------------------
Str 48, Dex 6, Con 34, Int 28, Wis 28, Cha 30
Base Atk +31; CMB +58; CMD 76 (80 vs. Trip)
Feats Alertness(m), Critical Focus, Eschew Materials, Extend Spell, Improved Critical (Bite), Improved Critical (Claw), Improved Critical (Tail slap), Improved Critical (Wing), Iron Will, Multiattack, Mythic Paragon(m), Power Attack(m) -8/+24, Quicken Spell, Spell Penetration, Staggering Critical (DC 41), Toughness(m), Vital Strike(m)
Skills Acrobatics -2 (+10 jump), Appraise +43, Bluff +44, Diplomacy +44, Fly +16, Intimidate +44, Knowledge (arcana) +43, Knowledge (history) +43, Knowledge (planes) +43, Knowledge (religion) +43, Perception +47, Sense Motive +47, Spellcraft +43, Stealth +16, Swim +53, Use Magic Device +44
Languages Common, Draconic, 9 others
SQ change shape (humanoid or animal, polymorph) (3/day), gravity well

Dem's some long stat blocks. These stat blocks are going to be added to the above Google document in case modifications are needed as they likely will be. I hope no mistakes were made in the above stat blocks (they involved some copying and pasting other stat blocks in their construction for ease of formatting) but these things are hard work (thank your local paizoites that work on any amount of monster stat blocks, they have a tough job) so I might of missed something. Enjoy, maybe run a party against them or something and as always feel free to leave comments.

P.S. The abilities of the force dragon are in the Google document in the post above this one. This allows for smaller stat blocks but it also means you will need to reference it to help run the creature. Sorry for the inconvenience!

P.S.S. I'd like to thank the HeroLab guys for making their wonderful program as well as ShadowChemosh for putting together the Mythic Add-On for HeroLab (sure it didn't really work with this project but it's truly been wonderful anyways). The have been a great help with this project.

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