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Octavia’s writeup in the Companion Guide states that the Technic League is a “now disbanded” organization. Does Kingmaker 2e take place post-Iron Gods, or is this a small error?
That's technically an error that crept through development, alas (the original writers for these all assumed that this revision was contemporary with 2E's timeline, which was incorrect, and this is one change I missed). THAT SAID: Without proper technological item support in the game yet, having actual technic league NPCs play a role in this campaign would be even more awkward.
It's also 100% fine to assume this adventure takes place after Iron Gods, since in 1E, we didn't assume any order for the Adventure Paths for the most part.

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Well technically speaking since she didn't have any tech items in first place and she doesn't get sidequest written for her, its not really hard to assume Technic League doesn't pursue after them in this version :D
I kind of lucked out, honestly, that the NPCs that didn't get funded to full entries were the ones they were. At the time, several of them were of classes we didn't have rules for or had quests that required things we didn't have rules for. Had Octavia been fully funded, I would have had to change her quest and story significantly, both to shift it away from anything to do with the Technic League, and to have it be a story that didn't involve slavery since that's a story line we're not really interested in pursuing in Pathfinder these days.
It kind of worked out perfectly. Now, fans of the video game who want to expand things out can go ahead and build their own version of that story without feeling like we deliberately blocked that option by presenting her "official quest" as something else entirely.

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Yeah when I realized companions were statted out with PC stats, I was like "Oh wow they lucked out with twins since they weren't forced to use playtest version or make them as sorcerers" :D Like, Harrim is only one out of six npcs that wouldn't have required compromising something from original concept

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Yeah when I realized companions were statted out with PC stats, I was like "Oh wow they lucked out with twins since they weren't forced to use playtest version or make them as sorcerers" :D Like, Harrim is only one out of six npcs that wouldn't have required compromising something from original concept
There wasn't even a playtest version of that class to use at the time this section was being written and developed. The original text had advice for building them as water elemental and fire elemental sorcerer bloodlines up until literally a few weeks before it shipped to the printer and I got confirmation that the kineticist class had the green light and would be out at some point, so that change got made to the text at the last minute.
Had any of those classes been funded, I suspect I would have ended up building ALL of the companion stat blocks as bespoke, non-PC compatible custom NPCs instead.