Flame Eruption is just bad


Kineticist Class


So I know playtest is playtest but I feel like the wording on the level 1 fire impulse "Flame Eruption" is a typo. It says the area is a 5 foot diameter, not a radius or a burst. Yet, it also says "sqaures (plural) in the area" even though nothing I can see ever increases the size of this impulse beyond a single square.

Liberty's Edge

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The thing that I THINK is missing is that, I believe, this is intended to only ever be placed on the intersection points between squares/hexes meaning that at a minimum it should impact the 4 squares touching the targeted location.

Sczarni

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Pathfinder Lost Omens, Rulebook Subscriber

And it's only 1d6 dmg with no bonuses at all to the dmg.

It's like a cantrip if they took away stat to damage.


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I do think this is intended to be treat as a 5-ft burst with 30 ft of verticality, and is just poorly written to achieve that effect. I would stand the other way if said "square" rather than "square(s)".


Yeah by the text it does sounds to like a Kineticist version of Druid Wildfire and be actually like 5 feet radius instead of diameter.


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Oh yikes! So in addition to doing significantly less damage than a cantrip while costing 2+1 actions, it only hits 1 square. Thats... not great.


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It's great when you're fighting 10 goblins stacked on top of each other in a very large trench coat.


aobst128 wrote:
It's great when you're fighting 10 goblins stacked on top of each other in a very large trench coat.

Wp my man wp


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aobst128 wrote:
It's great when you're fighting 10 goblins stacked on top of each other in a very large trench coat.

You can fit an least 4 sprites in a square and it's 6 squares high so you COULD hit 24!


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
graystone wrote:
aobst128 wrote:
It's great when you're fighting 10 goblins stacked on top of each other in a very large trench coat.
You can fit an least 4 sprites in a square and it's 6 squares high so you COULD hit 24!

im just imagining a goomba tower from mario odyssey erupting into flame


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Verzen wrote:

And it's only 1d6 dmg with no bonuses at all to the dmg.

It's like a cantrip if they took away stat to damage.

Scaling at 1d6 per 3 levels while water scales at 1d6 per 2. The only "good thing" is the automatic 1 point per height(maybe 2 if they target has to cross the full diameter) but thats still awfully weak for an ERUPTION.

For now, Im going to accept that the Fire Nation has to pay for their crimes and accept the weak damage and run the assumption the intended wording was "5 foot radius" and see just how far behind the other elements fire really falls behind and save my complaints for the survey.


It also can be placed completely in the air. So it's a vertical column of 6 squares and its bottom is up to 30 ft from you. So its strictly vertical reach is 55 ft.

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