Trying to do too much and failing in the end


Kineticist Class

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IMO the currently problem of Kineticist Class isn't being doing too much. It's just doing it subpar. It's currently a quite inefficient of being what the class intents being a blaster.

Some fixes for this IMO is putting Blast Expertise at lvl 5. Also I think that the class needs some damage boost like add Con bonus to it's Impulse action in order to be more competitive with outers DPR focused martial classes (Barbarian/Magus/Ranger/Rogue...) that receives some kind of additional damage or similar benefit like flurry.

Other thing I worried about is the very heavy action economy cost behind Overflow and low Class DC. I still think that needs better solution for them.


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The class to compare this one is Inventor actually, as it's a somewhat similar chassis.

So Kineticist would need a damage booster like Overdrive on the blasts.

Unstable is core to the inventor but only once per battle effectively, so impulses would need to be weaker than them as they are infinite uses.

To make Gather Element feel less action taxy could have a bonus in the turn that you use it depending of the element, like Fire doing more damage, earth gaining a bonus in AC and so on.

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