Kineticist playtest hype!!!


Pathfinder Second Edition General Discussion

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Perpdepog wrote:
aobst128 wrote:
Elemental weapon is cool. It should probably mention how runes work with it. Presumably, it uses the runes on your handwraps. Earth kineticist with a gun is definitely that gun from control.
Why not make yourself a water kineticist? You can call yourself the Super Soaker.

Unfortunately, super soakers are 2 handed weapons. Elemental weapon must be one handed.


Doesn't look like there's a lot of support for melee. Every ability can use either melee or ranged blasts. And between that and brutal blasts, range is the way to go unless you're just trying to avoid opportunity attacks or flank.


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Pathfinder Roleplaying Game Superscriber

Absolutely love the flavor of the class. Love that everything is at will. Love that fire kineticists can fly Bakugo-style. Love the Exalted-style names for the capstone feats. Love that elemental blasts are just weapons and benefit from weapon runes.

Overall this is pretty much exactly what I wanted kineticist to be.

Very disappointed at the lack of electricity and cold basic blasts, though. Really wish air and water defaulted to those instead of both being physical damage. Fire kineticists being the only ones who actually get basic elemental blasts that actually do elemental damage (and I don't imagine wood or metal is going to change that) is... very non-ideal, let's say.

But easy enough to house-rule if it doesn't change. Still, I hope it changes.


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Madness and fiddly number tuning are my main gripes. Medium armor, con to damage, and expert attack at 5th would alleviate a bunch of my initial concerns. Looks pretty cool so far


Man, multiclassing into this is going to be fun. It’d be nice to get Elemental Weapon before level 4, but even still. Imagine how much you could do with Monk as your base class!


Its madness isn't so bad since it does have con as the key. You don't need anything except strength dex and con to function. Medium armor would be appropriate though with strength being an apparent option for every element with flexible blasts.


keftiu wrote:
Man, multiclassing into this is going to be fun. It’d be nice to get Elemental Weapon before level 4, but even still. Imagine how much you could do with Monk as your base class!

From what I could tell from the description of blasts, it isn't an unarmed attack, it just uses your proficiency in unarmed attacks. So no FOB. Probably for the best.


I don't like that elemental weapon locks you into either melee or ranged blasts depending on the weapon. Limits you a lot especially if you pick a melee weapon. Since there's no further support for elemental weapon or melee in general, there's not a lot of reasons to manifest one instead of your standard element.


Hmm. There's potential but I gotta admit it's the playtest that seems the least polished so far.

Elemental weapon seems pretty underwhelming unless it gets further support.

If I'm playing earth, what 1h martial weapon would I even summon ?

Light armor only, makes strength really awkward. The prof scaling I imagine is an oversight.

They need more freebie elemental feats. Without them they don't really work as a class, but they are competing with your base class feats.

I think a baseline aura pr element would make sense. Have I missed something or do you only get auras through feats ?

Love the idea of the auras though.

The damage seems really low as well. Plus there's the manipulate trait makes melee striking hard. I really wanna like it 'cause the flavor is cool, but it feels like there's some pieces missing right now


So it went pretty much as I expected, which is sad. Except there are some stuff that whent worse like: not being able to pick the type of blast, composite blasts being locked away as a bad power attack, the lack of passive elemental defense, the needless action with needing to use gather element always, etc.

The lack of burn being an option also was blah. Great for those that hated burn, but a total diservice to everyone else (those that liked to use it a lot and those that used it conservatively).

The only good thing is that there are a few feats that sound nice. But those are very few.

Horizon Hunters

What i think about burn:
Adding Burn to this class is not an improvement and it doesn't make sense either thematically or mechanically considering that impulse automatically improves, feats improve Elemental Blast (Damage, range, targets...). I'm really glad it hasn't been added.

"Elemental magic surges from you without limit."

If they happen to come back with this mechanic at the cost of nerfing some aspects of the class just for the kineticist to turn into a poor version of a spellcaster who loses life to gain more damage dice I would be quite disappointed.

It is better to leave the theme of great power at great cost to the Oracle. The unique theme of the Kineticist class is that it doesn't spend resources. Elements are everywhere and the kineticist is the one who can manipulate them all (even in the absence of elements).


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The oracle does not replicate the flavor or themes of Burn at all, so that's not really a good comparison.


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My kingdom for an Acid Blast.


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Cthulhusquatch wrote:
My kingdom for an Acid Blast.

Cold is my #1, but Acid makes the top 3.

I’m hoping for Poison eventually, for an eventual Vishkanya character.


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Give me my force damage and my plasma, not to mention good ol' steam.


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I'm mostly disappointed it's not tankier.

I was the one who kept building Kineticists with both the Aether and Earth defensive talents and spending all their money on the best armor you can buy.


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I'll need to play around a bit to see how I feel about it as a whole, but right now I'm just giggling about the silly possibility of Air Maelstrom Blast to make a 120 ft cone.

That's a really big cone.


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I really want them to bump the class up to a d8. Right now the d8 'compenastes' for the Con mainstat but that's not how a mainstat should feel. Starting with the maximum possible Constitution score just to end up pretty much even with the party fighter or ranger is kinda feelsbad.

Like imagine if Bards got a penalty to Deception/Diplomacy/Intimidate in order to 'make up' for starting with an 18 in Charisma.


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Squiggit wrote:

I really want them to bump the class up to a d8. Right now the d8 'compenastes' for the Con mainstat but that's not how a mainstat should feel. Starting with the maximum possible Constitution score just to end up pretty much even with the party fighter or ranger is kinda feelsbad.

Like imagine if Bards got a penalty to Deception/Diplomacy/Intimidate in order to 'make up' for starting with an 18 in Charisma.

Do you mean bump them to a d10?

Wayfinders

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It could be that 10+Con (for non-Con classes ie. everyone else in the game) is Paizo's assumed standard for max HP, with something like barbarian being the exception to compensate for them only getting light armor + being made further hit-prone thanks to AC reduction from Rage.

That said, it does feel not-great that the game's literal first class that can start with 18 in Con 'only' gets to be on par with a fighter or monk, even without something like Burn being present.


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Perpdepog wrote:
Squiggit wrote:

I really want them to bump the class up to a d8. Right now the d8 'compenastes' for the Con mainstat but that's not how a mainstat should feel. Starting with the maximum possible Constitution score just to end up pretty much even with the party fighter or ranger is kinda feelsbad.

Like imagine if Bards got a penalty to Deception/Diplomacy/Intimidate in order to 'make up' for starting with an 18 in Charisma.

Do you mean bump them to a d10?

Meant to type "up from" a d8, yeah.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Perpdepog wrote:
Squiggit wrote:

I really want them to bump the class up to a d8. Right now the d8 'compenastes' for the Con mainstat but that's not how a mainstat should feel. Starting with the maximum possible Constitution score just to end up pretty much even with the party fighter or ranger is kinda feelsbad.

Like imagine if Bards got a penalty to Deception/Diplomacy/Intimidate in order to 'make up' for starting with an 18 in Charisma.

Do you mean bump them to a d10?

I'd take a d10. Maybe even a d12, if they stick with light armour.

More generally: I quite like this so far. It's not perfect, but that's in line with most of the playtests to date and I have no real problems with any of the finished products. I think it would benefit from either being able to choose between Str, Dex, and Con as the key ability or from using Con as the damage stat (and the delay in improving the attack bonus is strange). The feats run the gamut between "too weak" to "too strong," with a lot of "just right" feats. Level 10 is going to hurt because Chain Blast is just too good, but Fusion Blast and Gather Amalgamation don't rely on a good series of dice rolls to be used to best effect (Deconstruct Element is a little situational for my taste, but I can see why some would like it). It's weird that Water's healing effect comes later than Air or Earth's. All in all, it's a very promising start. Also: I love Yoon's letter to Lini. Is this a tease of some art pieces? Please say yes!


I never played a pf1e kineticist, so I don't care at all what gets replicated in the pf2e version and what doesn't. I just hoped for a simple blaster caster, someone who only masters raw primal magic and can deal great ranged single target damage. A class with the flavor of a caster but less complexity and versatility.

The playtest class is not what I was hoping for... at all. I dislike almost everything about it besides the theme and the feat names. The worst thing is that water and earth kineticists make their standard blasts with STR - that's literally exactly the opposite of my fantasy of an elemental blaster.


_shredder_ wrote:

I never played a pf1e kineticist, so I don't care at all what gets replicated in the pf2e version and what doesn't. I just hoped for a simple blaster caster, someone who only masters raw primal magic and can deal great ranged single target damage. A class with the flavor of a caster but less complexity and versatility.

The playtest class is not what I was hoping for... at all. I dislike almost everything about it besides the theme and the feat names. The worst thing is that water and earth kineticists make their standard blasts with STR - that's literally exactly the opposite of my fantasy of an elemental blaster.

There is a single feat you can get at first level that let's you use finesse with earth/water attacks.


Martialmasters wrote:


There is a single feat you can get at first level that let's you use finesse with earth/water attacks.

Thanks, I missed this. But I don't like having CON and DEX as my highest stats either - for me, the whole kineticist flavor screams WIS based to me, literally all kineticist PCs I imagine have high mental and low physical stats. In my fantasy they are the mental equivalent to the physical monk, and if they attacked with a mental stat it would make them so much cooler to me. I also can't stand the focus on versatility and AoE, I would prefer it if I could play a kineticist as a glass cannon magical archer, who can make powerful and accurate(!) single target ranged attacks and nothing else. There currently isn't a class in pf2e that can fulfill this fantasy, meanwhile we already have many different versatile casters who can heal, control and deal AoE elemental damage.

Sczarni

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Pathfinder Lost Omens, Rulebook Subscriber
_shredder_ wrote:
Martialmasters wrote:


There is a single feat you can get at first level that let's you use finesse with earth/water attacks.
Thanks, I missed this. But I don't like having CON and DEX as my highest stats either - for me, the whole kineticist flavor screams WIS based to me, literally all kineticist PCs I imagine have high mental and low physical stats. In my fantasy they are the mental equivalent to the physical monk, and if they attacked with a mental stat it would make them so much cooler to me. I also can't stand the focus on versatility and AoE, I would prefer it if I could play a kineticist as a glass cannon magical archer, who can make powerful and accurate(!) single target ranged attacks and nothing else. There currently isn't a class in pf2e that can fulfill this fantasy, meanwhile we already have many different versatile casters who can heal, control and deal AoE elemental damage.

In PF kineticist were conduits of elemental energy. Their entire body was like a conduit. That's why con is used. I just wish Con was used.. more and was far more important than it currently is.


YuriP wrote:

https://paizo.com/pathfinderplaytest

Here we are!
Antony Walls wrote:

Its here:

https://downloads.paizo.com/PZO2113_KineticistClassPlaytest.pdf

https://downloads.paizo.com/PZO2113_KineticistClassPlaytest.pdf

Good to have some free PF2e Kineticist playtestin' stuff out there, Yuri, Antony, and Paizo. :)


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_shredder_ wrote:
Martialmasters wrote:


There is a single feat you can get at first level that let's you use finesse with earth/water attacks.
Thanks, I missed this. But I don't like having CON and DEX as my highest stats either - for me, the whole kineticist flavor screams WIS based to me, literally all kineticist PCs I imagine have high mental and low physical stats. In my fantasy they are the mental equivalent to the physical monk, and if they attacked with a mental stat it would make them so much cooler to me. I also can't stand the focus on versatility and AoE, I would prefer it if I could play a kineticist as a glass cannon magical archer, who can make powerful and accurate(!) single target ranged attacks and nothing else. There currently isn't a class in pf2e that can fulfill this fantasy, meanwhile we already have many different versatile casters who can heal, control and deal AoE elemental damage.

They were THE AoE class in PF1, if they lost that, it would be a war crime to the legacy of Kineticist and what most people love about them. If you want single target ranged attacks, Bow Magus or Precision longbow Ranger are what you want. Mental stats for attack I don't see happening, nor would I (or a decent number of people, as per the playtest forums have shown) appreciate that unless it was a Class Archetype or something.


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Pathfinder Roleplaying Game Superscriber

Question I'd like peoples thoughts on. Kinetic Auras say that they last "until you get knocked out, until the encounter ends, or until you use a new kinetic aura, whichever comes first"

If I gather earth, enter an earth aura, then gather water. Is my earth aura still active?

It doesn't say switching elements turns off an aura of the old element. It does mentions that if you switch auras to one of the same element it gets a 1 action discount. Which leads me to believe that you can keep your earth aura when you switch to water. But it's the full action cost to go from earth aura to water aura.

Thoughts?


I'm on with committing a few war crimes for the sake of balance.


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xNellynelx wrote:

Question I'd like peoples thoughts on. Kinetic Auras say that they last "until you get knocked out, until the encounter ends, or until you use a new kinetic aura, whichever comes first"

If I gather earth, enter an earth aura, then gather water. Is my earth aura still active?

It doesn't say switching elements turns off an aura of the old element. It does mentions that if you switch auras to one of the same element it gets a 1 action discount. Which leads me to believe that you can keep your earth aura when you switch to water. But it's the full action cost to go from earth aura to water aura.

Thoughts?

As far as I can see it, the aura stays active, yes. It's basically a stance that isn't called a stance. It wouldn't make sense mechanically to change that either, or multi-elements people don't really have a reason to use them.

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