
Ravingdork |

Can I benefit from the two-hand weapon trait (such as with a bastard sword) along with the thaumaturge's Implement's Empowerment since such weapons are generally classified as one-handed weapons? Why or why not?

Unicore |

Can I benefit from the two-hand weapon trait (such as with a bastard sword) along with the thaumaturge's Implement's Empowerment since such weapons are generally classified as one-handed weapons? Why or why not?
No, any weapon weld in 2 hands is a two-handed weapon while you are using it. Implements empowerment is pretty specific when it says "Channeling the power requires full use of your hands. You don’t gain the benefit of implement’s empowerment if you are holding anything in either hand other than a single one-handed weapon, other implements, or esoterica, and you must be holding at least one implement to gain the benefit."
Even if your implement is a bastard sword, it ceases to be an implement if you hold it in 2 hands.

Ravingdork |

Even if your implement is a bastard sword, it ceases to be an implement if you hold it in 2 hands.
I can understand the interpretation of it not being generally compatible with several class features and abilities when held in two hands, but I can't find any rule that indicates that it would cease being an implement entirely just because it's held a certain way.
Surely I can wield a bastard sword in two hands and still benefit from Implement's Interruption, for example.
As it seems like it's been more or less asked and answered, I am expanding this discussion to beyond the scope of just Implement's Empowerment to include other class abilities as well.
It is clearly stated that you can wield your esoterica in the same hand as your implement.
No mention of handedness.
No mention of handedness. It also appears that you don't need to attack with your weapon implement, but could use a different weapon entirely, if you had one.
Though RAW bastard swords are still one-handed weapons, I too have seen developer comments on the matter and RAI am inclined to agree with the majority opinion here regarding Implement's Empowerment specifically.
It would appear that you cannot quick switch implements while wielding a two-handed weapon.
None of the other class abilities seem to mention hands or handedness.

Unicore |
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The weapon implement itself states that it must be a one handed weapon. As soon as you you use two hands to hold it, it no longer meets the requirements of being an implement, and you no longer are holding an implement in either hand.
Maybe the important thing to remember with implements is that it is not actually the item itself that has the power. It requires the thermaturge to instill the item with power from within. Apparently this requires a freedom of movement not accomplishable holding anything with two hands

Ravingdork |
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The weapon implement itself states that it must be a one handed weapon. As soon as you you use two hands to hold it, it no longer meets the requirements of being an implement, and you no longer are holding an implement in either hand.
Maybe the important thing to remember with implements is that it is not actually the item itself that has the power. It requires the thermaturge to instill the item with power from within. Apparently this requires a freedom of movement not accomplishable holding anything with two hands
The way it is worded seems to indicate that it only seems to matter when choosing the weapon.
It is always an implement thereafter. That being said, it does go on to say "which allows you to channel energies into your weapon as well as hold your other implements once you gain them" which largely makes the point moot.
So I'm of the opinion that it remains an implement, albeit one that you cannot "channel energies into" whatever that might entail.

Ravingdork |

Guntermench |
I still don't know what your issue is about that. The CRB says you meet the requirement for things that require two hands when you wield something in two hands. Thus you wouldn't meet the requirement for things that require one hand. The hands entry is just the minimum required to wield it, and the two hand trait changes the die if you two hand.

Ravingdork |
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I would rule that it's a 1h-weapon when you choose it as an implement.
But as soon as you wield it with two hands, it does not count as a 1-handed weapon anymore, even if it is still an implement.
This is about where I'm landing on the rule as well.

Gortle |
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The Raven Black wrote:This is about where I'm landing on the rule as well.I would rule that it's a 1h-weapon when you choose it as an implement.
But as soon as you wield it with two hands, it does not count as a 1-handed weapon anymore, even if it is still an implement.
I think this is clearly the interpretation we are supposed to have. It is how I will be playing it.
However I don't think the logic presented requires that interpretation.
There is nothing in the rules requiring your weapon to be one handed except when you choose it. Choosing it is certainly different to wielding it. You can wield it for Implement's Empowerment etc because it still counts as an other implement even if it is not a one handed implement when wielding it.
I'm coming to that conclusion on the basis that Bastard Sword would dominate Thaumatargue builds. The designer clearly is trying to say only one handed weapons.
The designers have given very general guidance on weapon handedness - saying it is continuously applied. Even though there are things like Arcane Cascade that have the opposite problem.