
Claxon |
4 people marked this as a favorite. |

More seriously people need to stop crapping on mobile games just because they don't like them, there's an overwhelming market for them and and they're a license to print stupid amounts of money very easily and cheaply.
I agree with the rest of the premise of your post, but wanted to come back and address this portion specifically.
IMO, crapping on (many of these predatory) mobile games is the correct thing to do. Most of these games use blatant psychological manipulation to get people to pay large amounts of money to effectively play the game. People are paying to win. It can take many very specific forms, but at the end of the day they're all pay to win.
The reason the base game is free, is because it tends to pit real human players against other real human players. And some of those people want to win so badly that they spend lots and lots of money. The systems doesn't actually work if you don't have a large pool of people who are mostly spending no money, because the whales (big spenders) need to have someone to beat.
The majority of income on these kind of games tends to come from a very small portion of the player base who have become obsessed with being at the top of charts/rankings in the game. It's an abusive relationship that needs to be recognized and called out.

Claxon |
3 people marked this as a favorite. |

Oh absolutely do call out predatory practices and the more or less gambling aspect of those that have them.
The first part of my point was more in regards to people who hate on mobile games just by their nature of being mobile games and therefore “lesser” than “real” games.
Ah, I understand your point now.
I remember when the 2048 mobile game was all the rage. It was a simple game with no monetization plan. Mobile games like that are great.

Perpdepog |
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Given I don't think the Might and Magic IP is for sale, discussing this as a possible reality is not really going to be fruitful. I don't even think the owners of the IP are interested licensing it out (which comes with its own pitfalls).
Now, speculatively -- I am a huge fan of the old Might and Magic games (through the first 7). I still remember being a 10 year old in 1986 diligently mapping each area with graph paper. The original concept of the worlds themselves being simulation/crafted fantasy worlds running experimentally by high tech was kind of fun, and the mix of fantasy sometimes later meeting sci fi was cool.
Would I play an RPG set in those kind of worlds? Sure. If I had the interest and energy would I homebrew something to work with that setting/concept using Pathfinder rules? Sure, especially since Paizo has both fantasy and sci fi rules. And M&M made goblins a player race before it was cool! And would I encourage OP to work on their own M&M-Pathfinder 2e homebrew to run at home? Absolutely. You could probably just run a Pathfinder rules game in an M&M-based world with very little adjustment save to limiting/adding classes and races.
Do I need to see, even if we are purely speaking hypothetically, Paizo expend its resources to buy an IP that has only these days a niche, if sometimes rabid, fandom to formally publish tabletop gameplay rules for it? Nah. They are stretched thin enough focusing on their own--newer and very popular among its fans--IPs, and I would fear splitting time between their current line and another IP would be detrimental to their productivity.
May I interest you in adventuring in Numeria, the corner of Golarion that is all about the magic and super-science?