Character concepts?


Blood Lords

51 to 57 of 57 << first < prev | 1 | 2 | next > last >>

1 person marked this as a favorite.

Jawari Red-Eye had a harsh upbringing, doubly unlucky to be an orphan and one of the Quick, but escaped much of the worst one of the living might experience in Geb. His morbid temperament, occult gifts, and striking red eye are all part of a mysterious inheritance - Jawari never knew his parents, but is quite content to benefit from their gifts in this land of undead.

(Garundi Human with the Changeling (Moon May) Heritage, Bones Oracle. He's transmasc and quite handsome, if more than a little gaunt. He gets along better with the undead than other Quick - most of the living find him spooky.)


Lizbet Dolingen came to Mechitar as a youth, her mother fleeing some unpleasantness in distant dismal Ustalav for a place more tolerant of her family's appetites. Lizbet's pale skin and fangs clearly reveal the vampiric mark of the Dolingen bloodline, but her confident and incessant Osiriani sounds like that of a lifelong native. She came to the Celebrants as a youth seeking distraction, hoping merely to enjoy the adoration of Geb's massive crowds, but has come to pursue both their political mission and their Urgathoan faith with some true sincerity.

(Varisian Human with the Dhampir Bloodline, Bard (Maestro Muse). I'm picturing an Ustalavic Barbie brat, a spoiled vampire heiress who plays dumber than she is. The Celebrants have her sing and dance in parades, which she adores.)


I'm having difficulty coming up with a character who isn't a caster for this AP. I like casters, but all the characters I have played so far have been casters and I feel like I should try a martial.


1 person marked this as a favorite.
Perpdepog wrote:
I'm having difficulty coming up with a character who isn't a caster for this AP. I like casters, but all the characters I have played so far have been casters and I feel like I should try a martial.

Rogues and Investigators are both shouted out, and are martials I reach for often. Assassins, spies, thieves, and all other sorts of scoundrels do very well for themselves in the employ of the Blood Lords, and make good fits for skulking Vampires or secret-hungry Ghouls. The living need to have quick wits and quick reflexes to survive in a nation like Geb.

Could also always go for the dumb muscle route; Fighter, Barbarian, or Monk, as a Skeleton or Zombie who smashes whatever the boss points at. I have half a mind to ship my Skeleton Champion of Susumu and Ghoul Cleric of Fumeiyoshi over from Tian Xia.


1 person marked this as a favorite.
Perpdepog wrote:
I'm having difficulty coming up with a character who isn't a caster for this AP. I like casters, but all the characters I have played so far have been casters and I feel like I should try a martial.

I'm kind of the opposite here. Every character I come up with for Blood Lords is a martial, since when you're bereft of Magic power you're less ethically complicit in the whole thing- you can plausibly just be someone who is trying to survive in a truly horrific place. The best reason for anybody to be in Geb is "you were born there, and this is what you know."

Plus when I play casters in "you're not supposed to be a good person" stories, I end up with people who have truly loathsome personalities and are no fun to be around, so I'm trying to avoid that. Why be a deeply committed metaphysical solipsist with cosmic powers when you can just be a normal coward, bully, or hypocrite?


OK, I'm gonna take a stab at a martial.

Hannan--known as Copper-Counter to their face, and Copperfinger behind their back--was good with money. They were very good with money. No matter how small the imbalance, how insignificant the mistake in a ledger, it was said that Hannan could pluck out the truth. Many believed it was due to their quick eye and quicker mind, but Hannan always attributed their success to a mixture of diligence and their quiet but ardent faith in the Argent Prince.
Perhaps it was that faith in Mammon that led them to make their mistake. After all, the Grasping One advocated collecting wealth and enriching oneself, didn't he? His teachings said nothing about how that wealth needed to be obtained, and what was a couple gold pieces in the grand scheme of things from beings who could buy and sell the city Hannan worked in ten times over?
As it happened, the cost for their scheme was sleepless nights, nightmares, and waking up in a sweat. What if they were caught? What if they were dragged away from their desk and remade into a more useful drudge that carried to and from the vaults as an example to the others? Eventually these worries and, yes, some guilt, gnawed away at Hannan to the point that they handed in their letter of resignation. To their shock, rather than being clapped in irons and sent to a reanimater's table, they were thanked, paid, and offered letters of reference wherever they should wish to go.
And that was when Hannan realized that the entire ordeal had been a test by their lord. The worry, the guilt, they had all been for nothing. Wealth and power did not come to those who balked or cowered. It came to those who bided their time, who watched and waited, and when the time came they took. Thankfully Hannan now had the perfect excuse to make their own fortunes out in the world, perhaps banding with other like-minded individuals who dreamed of one day being able to buy and sell cities, and who could use a quick eye and a quicker mind.

(LE Nonbinary human, possibly dhampir, investigator with the empiricism methodology, leaning more heavily into taking useful out-of-combat skills to float between being a party's knowledge base or face as necessary, and who likely fights with a stiletto pen in some capacity because I think they're cool. Also gave myself an out for picking up something like cleric or oracle dedications juuuuuuuuust in case I couldn't bring myself to totally reject casting after all.)


I have rolled up my Dhampir Psychic in Pathbuilder and feel utter peace.

Reworked her to be the Propaganda Promoted Background from the Player's Guide - she's no Urgathoan, but wants to influence people, even if it does mean learning these stupid acrobatics routines.

51 to 57 of 57 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder Adventure Path / Blood Lords / Character concepts? All Messageboards

Want to post a reply? Sign in.
Recent threads in Blood Lords