
RAILYARDgamesJames Owner/operator - Railyard Games |
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Relatively new retailer has new Pathfinder 2E rules, beginner boxes, bestiary guides and startup in-store player group....but seeks advice on where to really begin with stock for startups????
(1) Given the building blocks are in place,
what 2E (3) adventures are best to carry?
(2) What about the monthly adventures and the society with organized play?
If beginning with a regular group....where does one begin?
(3) Would love folks to share their experience with younger age groups?
What about 10=-12 year olds? How about 12-14 year olds?
Thanks in advance.

AlastarOG |

Oh boy ! This forum is more about advice to build characters and campaigns... but honestly its probly the best place to ask this ?
Hmmm real fast if it were my store, I'd focus on society play because pf2e AP are probly better done at home with a stable group whereas society play rotates players well and has shorter scenarios ?
So I'd probly get registered as a society host place with paizo ? (I think? I'm not into pf2e society, someone else can maybe elaborate?)
I think pf2e can be appropriate with any age group and actually help in mental development. I'd maybe start with the beginner's box with younger kids and keep the scenarios simple and to the point so as not to create analysis paralysis ?
Other people feel free to chime in, I'mma try to flag this so maybe a Paizo staff can help you ?

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I think it would be worthwhile connecting to the local Organized Play volunteers (known as “Venture Officers”). Pathfinders and Starfinder Society run a lot like DND Adventurers league: monthly releases of serial adventures that each take 4-5 hours to play.
We love to play in venues that have play space and let us buy stuff!
As for younger players, most society adventures are PG-13 ish. Generally there is some violence (kill the monsters, sometimes dealing with bad people as well), but a good game master knows when to tone it down. In my area, we have had several young players who participate regularly, though we typically ask a responsible adult to also play or hang around while the kids play.
What players buy is going to vary from group to group, but our local GMs like to buy the map product and adventure path books. Players and GMs alike tend to purchase snacks/drinks from the store on game day, and buy minis, dice, and rules books. Though I’ve always suspected that the biggest profit items for the game stores are the snacks.
Depending on where in the world you are located, you can get in contact with the regional coordinator through the emails listed here: https://www.organizedplayfoundation.org/communities/paizo/findpop/ These folks can get you connected with any existing local groups there might be.
Questions specific to Society are usually answered pretty quick in the Organized Play section of the forums. Welcome!

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I've been GMing Society games for 10ish years now, and the biggest purchase I regularly make is flip-mats (I'm now into my third filing crate of them).
Lately, though, with the supply chain breaking down, my LGS can't get them in fast enough, or at all, so my last several purchases have been made elsewhere.
My advice, if you're willing and able to regularly host Society games, is to follow the Organized Play Blogs and see which flip-mats the new Scenarios are going to use. If you can get them in stock by the time the Scenarios drop, you'll have a better chance of selling them.
And depending on your communication and relationship with your Venture Agent, they might even wait to schedule those games until after you get the maps in.
Besides flip-mats, our groups always purchase snacks (usually before game, and again during our 10-minute break), and then I'll often peruse the prepainted miniatures for any upcoming encounters that I don't already own a figurine for.
Good luck!

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If you scroll all the way to the bottom of the page you will see in the middle column a link called Retailer Portal. Here you can sign up and find links to sign up for the newsletter, find and contact your Regional Venture Coordinator as well as a link to Paizo organized play directly. You can also register your store with Paizo and the Organized play community.
Best of luck and good gaming!

OmegaZ |

Oh nice, welcome to the party and best of luck to you! Here's what I'd make sure are in-stock for PF2:
-Beginner Box (make sure you get the PF2 version, not the PF1 version https://paizo.com/pathfinder/beginnerbox)
-Pathfinder 2e Core Rulebook (obviously https://paizo.com/products/btq01zp3?Pathfinder-Core-Rulebook)
-Bestiary (at least the first, but second and third can't hurt https://paizo.com/products/btq01zp4?Pathfinder-Bestiary)
-Advanced Player's Guide (really good book, introduces a lot more player options https://paizo.com/products/btq023ih?Pathfinder-Advanced-Players-Guide)
-Pathfinder Lost Omens: World Guide (basic exploration of the Lost Omens setting, great inspiration with options for GMs and players https://paizo.com/products/btq01zoj?Pathfinder-Lost-Omens-World-Guide)
Beyond those basics, I'd also recommend a few others (especially if you see demand go up):
-Gamemaster Guide (much like the APG, but for GM's https://paizo.com/products/btq022c1?Pathfinder-Gamemastery-Guide)
-Pathfinder Lost Omens: Character Guide (bunch of great player options https://paizo.com/products/btq01zt4?Pathfinder-Lost-Omens-Character-Guide)
-Guns & Gears (for the technologically minded https://paizo.com/products/btq029xk?Pathfinder-Guns-Gears)
-Secrets of Magic (for the mystically inclined https://paizo.com/products/btq027uy?Pathfinder-Secrets-of-Magic)
-Standalone Adventures (short, sweet, and can be completed in 3-4 sessions, I'd keep a few in stock https://paizo.com/store/pathfinder/adventures/standalone/pathfinderAdventur es)
-Adventure Paths (these are the long-form campaigns of PF2, I'd try to get the 1st and 2nd books for a few in stock and grow from there if there's demand https://paizo.com/store/pathfinder/adventures/adventurePath)

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I'd focus on making sure you always have the central books. If you end up with some secondary books on stock but not the main books that lead someone there, I don't think they'll sell well.
Personally I mainly buy more flipmats than anything else. But there are a lot of them, and some get used in adventures much more than others. Super specific dungeons tend to get used in only one or two scenarios while the generic swamp map has by now been used in a dozen or so.
These days PFS and SFS scenarios list in the online catalog which flipmats they use. That's a way to keep an eye on demand a few months into the future.
The core rulebook is good to have physically, but much of the other stuff is just easier on PDF. Although as a GM I like Bestiaries on paper because leafing through them for ideas is nicer that way.
Paizo's catalog is pretty vast so most stores can't stock all of it. But you could make sure you have your search engines set up right so that anytime someone is looking for a book you don't have, you can get it for them. (Even if that might mean ordering it through Amazon yourself. Keep all the sales going through you.)