PFS2-can characters "leave things at home"?


Pathfinder Society


Hi,

In PFS2, is it allowable for characters to leave certain items "at home" i.e. crafting related items (Tools, etc) only used for day job or character flavor? (I am running into a bulk limit issue.)

Silver Crusade 5/5 5/5 **

Emily Case wrote:

Hi,

In PFS2, is it allowable for characters to leave certain items "at home" i.e. crafting related items (Tools, etc) only used for day job or character flavor? (I am running into a bulk limit issue.)

I don't think that this is explicitly covered but I'd certainly allow it as a GM.

As a practical matter, unless you tell the GM they're very, very unlikely to know :-) :-).

Keep in mind that crafting can be useful in an adventure though (repairing your shield, for example).

The other things most GMs will allow is for you to carry stuff in a bag and just drop the bag as a free action the instant combat starts

Sczarni 5/5 5/55/5 ***

Coincidentally similar to the thread title, I've always had a "Left at Home" section on my equipment spreadsheets.

If I'm not going to a cold climate, for example, I'll leave my Snowshoes and Winter Clothing behind.

If someone else in the group has a Repair Kit, and I don't have any in-combat use for one, I'll leave mine at home.

My Champion leaves his store-bought Horse in the barn ever since upgrading to a Phantom Steed.

My very first PFS1 GM was of the mindset that if you left anything behind, even if it was in a room your just left, it vaporized into nothingness and had to be deleted from your sheet, citing some personal understanding as his rules source, but I have never seen any such rule in print.

Silver Crusade 5/5 5/5 **

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Nefreet wrote:


My very first PFS1 GM was of the mindset that if you left anything behind, even if it was in a room your just left, it vaporized into nothingness and had to be deleted from your sheet, citing some personal understanding as his rules source, but I have never seen any such rule in print.

Mostly in an attempt to show the GM how absurdly foolish he was being I'd absolutely try to rules lawyer the heck out of that interpretation.

Need to get rid of bodies in order to not be accused of murder? Leave them behind in the room.

Need to eliminate the cursed item/relic? Leave it behind in the room.

4/5 5/55/55/55/5 **

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With that oddball GM interpretation, I am getting echoes of the 'Lost Room' scifi channel miniseries (well worth watching!)

I leave stuff at home all the time too. I don't subscribe to the idea that we are all homeless. I'm sure that some of us have apartments or even permanently rented rooms in one of the Lodge dormitories.

Envoy's Alliance 4/5 5/55/55/55/5 **

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Though there are other ways to deal with bulk item limits. One of my first major purchases for Pip, was Bailiff, her riding dog. She never rides him, but since he can carry her, it logically followed for me that he could carry Pip's heaviest pieces of gear in his saddle bags. Plus, Bailiff has been a surprisingly good companion, if a cowardly one, since his first impulse when bandits attack is to run and hide.

4/5 5/55/55/55/5 **

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"Woof!" Bailiff pants and wags his tail.

I am such a good dog!

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Leaving things behind seems quite reasonable and as GM Hmm, Pip Hig Horraya and Bailiff the Dog have mentioned, mounts are an option.

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