Flying kick through an opponents square


Rules Questions


I have a UMonk with Flying Kick. I am adjacent to (and boxed in by) a Large opponent. I want to use Flying Kick to move my Movement Bonus (20') to the other side of the opponent. Normally, moving through an opponents square requires an Acrobatics check at the opponents CMD+5 to avoid an AoO. Two questions:
1) What if I don't care about avoiding the AoO? I have Protection from Evil cast on me and the opponent is a summoned evil creature so it can't touch me anyway. Is the DC still CMD+5 to move through the opponent even if he literally can't touch me?
2) Moving through an opponent is an Acrobatics check. However, Flying Kick allows you to "move your Movement bonus" as part of a full attack flurry. So, I'm not even making a true Move action.

So, can I flying kick over/through an opponent that can't touch me and what would be the DC (if any)?

Thanks!


You are moving into its square. You must make an acrobatics check. Its ability to "not touch you" prevents it from attacking you. It does not prevent it from standing in your way. Nor does it force it away from you if you try to touch it. Caring about the AoO or not is not relevant.

Moving through an action that is not a move action is still movement. Doesn't matter if its movement from a move action, a charge, a flying kick, or a spring attack to an enemy on the other side of the creature you want to move through.

So, no, you cannot make a flying kick attack through an opponent unless you can make the acrobatics check to move through an enemy square.


Not being able to touch you is revoked if you make attack against such a creature so if you attacked it at any point that bit doesn't apply anymore. Regardless it only protects you from getting attacked with natural attacks by such creatures.

Dragon kick states that this movement provokes AoO as normal but that isn't important in your scenario. Moving through an opponents space also prevents AoO by that creature. DC = 5+opponents CMD. Moving through an opponents space allows you to only move at half your speed and Dragon kick requires that you make an attack at the end of your movement so you need to keep that in mind as well, or increase the DC by 10 to move at full speed and reach someone else you can attack.

In fact, in order to move straight though a large creature using this method you NEED to make that DC(5+CMD+10) as you don't have the movement to finish outside its space. Unless you move into one corner and then immediately out, then you must attack that large creature, breaking your protection from its attacks.

If you fail the check your movement ends, the opponent gets a free AoO on you, and then you must attack an adjacent creature. If you havent attacked that creature and it isn't using a weapon then it's AoO means nothing, but you are forced to break your protection from it after because of Dragon Kicks effects.


Thanks for the detailed responses bbangerter and TeggerTheTank, some very good points. Follow up questions:
1) Does Flying Kick need to move in a straight line? Nothing I have seen indicates this, just that I move my Movement Bonus. So, if I could make a 5' space around the creature, I could move diagonal 5', straight 5' then back diagonal 5' again (for 20' of movement) to put myself in flank and because I did not attack it (yet), it wouldn't be able to AoO and I wouldn't need to make any kind of Acrobatics roll and I could execute the full flurry.
2) Overrun is a Combat Maneuver that lets me move through an opponents square(s) by just meeting their CMD. Initiating a CM without the appropriate feat would provoke. However, the protection from evil would prevent them from attacking. However, a CM is an attack so once I tried to Overrun, it would negate the Protection from Evil. So, what "action" provokes the AoO, initiating the Overrun (meaning they could not attack) or actually running over the opponent (meaning they could attack because I have now broken the protection)? We have always played that initiating a CM without the feat is what provokes and the opponent rolls their AoO first, then you roll your CMB to activate the CM but I'm not sure what RAW is.
3) Finally, any other good ideas for getting out of a space blocked by a large creature that minimizes AoO and preferably, let's me attack (at least once)?
Thanks!

Liberty's Edge

1) Nothing forces you into moving in a straight line while performing the movement part of a Flying Kick. The "Flying" part is only at the end of the movement, you aren't making a long, straight, jump to reach the target.

1-a) Protection from evil stops attacks from a summoned creature only if:
- if it is evil, it protects from "evil summoned creatures". So a summoned animal, even if summoned by an evil caster, wouldn't be stopped, unless it has the fiendish template or some other effect that makes it evil.
- similarly, a weapon will not be blocked, only natural weapons.
- you haven't jet attacked it after the casting of the protection from evil spell.
- Spell resistance can overcome that part of the effect of Protection from Evil.

All the above makes that tactic not foolproof.

2) Overrun is an attack, you drop the protection at the same time in which you trigger the AoO. It will not protect you from it.

3) The whole Dimensional Agility chain of feats is great if you have the feats to spare.

Dark Archive

You can go the opposite direction and take Panther Style then provoking is part of the benefit.

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