
MerlinCross |

I'm thinking about having a long range assassin go after the team and given that it's an undead focused game, I was thinking about using a Pale Stranger to keep with the feel. Just one question
While pistols normally consume bullets and black powder when fired, a pale stranger’s pistols supernaturally reload the instant it fires them, allowing the undead to make multiple attacks in a round with the weapons.
I figured if I re-flavored it's powers to a Rifle/musket instead, could I make it reload the rifle just as fast?
It's a monster and homebrew at this pint but I figured I should get a second opinion about this.

avr |

Magic which reloads weapons works the same on a longarm as on a pistol. q.v. reloading hands. I'd probably drop the part where it doesn't trigger AoOs from firing in melee though, rifles aren't supposed to be used there. Give it the pistol-whip deed instead if you're so inclined?
Or don't, swap the TWF feats for mounted combat/mounted archery and have it ride a skeletal horse perhaps to avoid melee.

Artofregicide |

@avr - That sounds like a nice way to do it. I'm actually giving it class Levels in Caviler, think there's an archetype combo to let it ride an undead horse and still use a gun. have to double check.
@artofregicide - Oh thanks that makes it a lot easier.
I've also custom built my own pale sniper for a campaign ages ago, but it was pretty much swapping out abilities and feats focused on TWF pistols for a rifle.
Also: far shot + distance weapon + scope makes for a super long range attack.
If you throw a level or two of slayer (sniper) in there all the better.