
Garretmander |
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. . .why would oozes have a high AC, as opposed to high DR? An ooze isn't heavily armored, nor is it especially dodgy, its just a big blob of amorphous stuff that lacks vulnerable organs to hurt. That sure seems more like DR or immunities than AC to me. *confused*
They wouldn't? They would have high hit points and low AC like classic pathfinder. They just don't currently in starfinder.

Metaphysician |
Metaphysician wrote:. . .why would oozes have a high AC, as opposed to high DR? An ooze isn't heavily armored, nor is it especially dodgy, its just a big blob of amorphous stuff that lacks vulnerable organs to hurt. That sure seems more like DR or immunities than AC to me. *confused*They wouldn't? They would have high hit points and low AC like classic pathfinder. They just don't currently in starfinder.
I am talking about in terms of the setting. "Big blob of amorphous stuff that doesn't move fast" really seems like it should be low AC, high DR. Its *not* hard to hit, and its not like there are small vulnerable parts to try or fail to hit. Its just most of the time your attack isn't going to do much, because its goo.

Garretmander |

Garretmander wrote:I am talking about in terms of the setting. "Big blob of amorphous stuff that doesn't move fast" really seems like it should be low AC, high DR. Its *not* hard to hit, and its not like there are small vulnerable parts to try or fail to hit. Its just most of the time your attack isn't going to do much, because its goo.Metaphysician wrote:. . .why would oozes have a high AC, as opposed to high DR? An ooze isn't heavily armored, nor is it especially dodgy, its just a big blob of amorphous stuff that lacks vulnerable organs to hurt. That sure seems more like DR or immunities than AC to me. *confused*They wouldn't? They would have high hit points and low AC like classic pathfinder. They just don't currently in starfinder.
Well, functionally, high hit points and high DR tend to be the same result mathematically.

Metaphysician |
Metaphysician wrote:Well, functionally, high hit points and high DR tend to be the same result mathematically.Garretmander wrote:I am talking about in terms of the setting. "Big blob of amorphous stuff that doesn't move fast" really seems like it should be low AC, high DR. Its *not* hard to hit, and its not like there are small vulnerable parts to try or fail to hit. Its just most of the time your attack isn't going to do much, because its goo.Metaphysician wrote:. . .why would oozes have a high AC, as opposed to high DR? An ooze isn't heavily armored, nor is it especially dodgy, its just a big blob of amorphous stuff that lacks vulnerable organs to hurt. That sure seems more like DR or immunities than AC to me. *confused*They wouldn't? They would have high hit points and low AC like classic pathfinder. They just don't currently in starfinder.
To a point sure, but only to a point. Against some benchmark attack of a certain attack bonus and certain damage, high HP and high DR will both result in the same number of attacks-til-dead. However, the high DR will be significantly more resistant to smaller damage attacks, potentially to the point of outright negating weak attacks no matter how numerous. Conversely, the high DR opponent will crumple if faced with an attack that ignores its DR. The high HP opponent will handle both situations equally well, by contrast.
I tend to imagine that blobs and oozes should fit that former category more, where the average attack either needs a lot of effort or a lot of overkill to deal with them, but a more specific and suitable attack just shrivels them up.

Garbage-Tier Waifu |

The reason oozes used to have low AC was more than just because they're slow moving blobs. They want to be hit in order to do their special effects. Hitting them with weapons was typically not quite what you wanted to do to deal with oozes (or you wanted to use weapons that proc'd their abilities). This is especially true of the ones with split.
Not every ooze wants to be damaged anymore, so maybe it makes sense to bring them up to par for their CR.