Grand Bazaar - Shield Augmentation


Pathfinder Second Edition General Discussion


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Pathfinder Roleplaying Game Superscriber

Haven't seen anyone mention this yet, but there's a new thing in Grand Bazaar called a Shield Augmentation. It's Level 0 and allows you to choose one or more weapon traits to add to your shield. You can choose backswing or forceful or you can choose two from - disarm, nonlethal, shove, thrown 10 feet, trip, or versatile S. They can be etched with weapon runes but can't be combined with attached weapons.

Pretty cool way to give Champions and other shield users with high strength/athletics access to maneuvers outside of a narrow band of weapons. I had already house-ruled shields to allow for shove, but this is even better.

Dark Archive

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Thrown 10 feet & trip you say...here comes Captain America!


I say that's... impressive?

Detach a shield or item strapped to you: 1 interact action

So, you literally throw your shield as well as your arms ( or even yourself, with forced movement ), or they moved on from the shield "being strapped to you", and now release a shield costs a free action rather than 1 interact action to detach it and 1 free action to drop it.

Alternatively, a shield can be "wield" as a weapon for the purpose of dealing damage as any other weapon, but doing so won't let the player use it for the raise shield and shield block actions.


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Invictus Fatum wrote:
Thrown 10 feet & trip you say...here comes Captain America!

I think you mean CAPTAIN ANDORAN!


Pathfinder Rulebook Subscriber
HumbleGamer wrote:

I say that's... impressive?

Detach a shield or item strapped to you: 1 interact action

So, you literally throw your shield as well as your arms ( or even yourself, with forced movement ), or they moved on from the shield "being strapped to you", and now release a shield costs a free action rather than 1 interact action to detach it and 1 free action to drop it.

Alternatively, a shield can be "wield" as a weapon for the purpose of dealing damage as any other weapon, but doing so won't let the player use it for the raise shield and shield block actions.

I think the only shield that is strapped to you is a buckler.


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CaffeinatedNinja wrote:
HumbleGamer wrote:

I say that's... impressive?

Detach a shield or item strapped to you: 1 interact action

So, you literally throw your shield as well as your arms ( or even yourself, with forced movement ), or they moved on from the shield "being strapped to you", and now release a shield costs a free action rather than 1 interact action to detach it and 1 free action to drop it.

Alternatively, a shield can be "wield" as a weapon for the purpose of dealing damage as any other weapon, but doing so won't let the player use it for the raise shield and shield block actions.

I think the only shield that is strapped to you is a buckler.

Then there wouldn't have been any reason to say "detach a shield or another item strapped yo you" Rather than "detach a buckler or another item strapped to you"..

Unless their goal was to complicate things, which I doubt ( though bad wording can easily happen), all shields seems to be strapped.

Liberty's Edge

All shields, including buckler, take 1 action to release. You cannot just drop them for free.

Liberty's Edge

HumbleGamer wrote:

I say that's... impressive?

Detach a shield or item strapped to you: 1 interact action

So, you literally throw your shield as well as your arms ( or even yourself, with forced movement ), or they moved on from the shield "being strapped to you", and now release a shield costs a free action rather than 1 interact action to detach it and 1 free action to drop it.

Alternatively, a shield can be "wield" as a weapon for the purpose of dealing damage as any other weapon, but doing so won't let the player use it for the raise shield and shield block actions.

You can still wield the shield as a melee weapon and use it for the raise shield/shield block.

It is only the throwing that interferes.


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The Raven Black wrote:
All shields, including buckler, take 1 action to release.

1 "interact" action to detach, which means also 1 free hand.

The Raven Black wrote:


You can still wield the shield as a melee weapon and use it for the raise shield/shield block.

It is only the throwing that interferes.

If you need 1 interact action to detach a shield, it's implicit that to get its benefits ( using it as a weapon, or attached weapon, as well as the shield raise/ block ) you have to have it strapped to your arm.

Or else the rules won't make any sense.


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Yep. With estrange exception of Vikinig's Second Shield you lose a lot of actions to remove a shield.

nephandys wrote:

Haven't seen anyone mention this yet, but there's a new thing in Grand Bazaar called a Shield Augmentation. It's Level 0 and allows you to choose one or more weapon traits to add to your shield. You can choose backswing or forceful or you can choose two from - disarm, nonlethal, shove, thrown 10 feet, trip, or versatile S. They can be etched with weapon runes but can't be combined with attached weapons.

Pretty cool way to give Champions and other shield users with high strength/athletics access to maneuvers outside of a narrow band of weapons. I had already house-ruled shields to allow for shove, but this is even better.

Is an evolution but I still wait some rune like attachments to shields that can improve hardness and/or shield's HP. This would be great to improve the usage for druids and specific shield.


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Druids now ( back then there was none, wasn't it?) have some shield to play with IIRC.

I wouldn't give "customization" To players, but rather "alternatives".

Druids lack shields?

Let's add more wooden shield ( or better, a rule which says that the any magical shield can be either steel or wooden).


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Secrets of Magic did have the Staff shield that is a wooden one, their last upgrade even only have 1 less hardness than the last sturdy wooden one.

And the arrow catcher one after buff was also an option.


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Pathfinder Roleplaying Game Superscriber
YuriP wrote:

Yep. With estrange exception of Vikinig's Second Shield you lose a lot of actions to remove a shield.

nephandys wrote:

Haven't seen anyone mention this yet, but there's a new thing in Grand Bazaar called a Shield Augmentation. It's Level 0 and allows you to choose one or more weapon traits to add to your shield. You can choose backswing or forceful or you can choose two from - disarm, nonlethal, shove, thrown 10 feet, trip, or versatile S. They can be etched with weapon runes but can't be combined with attached weapons.

Pretty cool way to give Champions and other shield users with high strength/athletics access to maneuvers outside of a narrow band of weapons. I had already house-ruled shields to allow for shove, but this is even better.

Is an evolution but I still wait some rune like attachments to shields that can improve hardness and/or shield's HP. This would be great to improve the usage for druids and specific shield.

No shield runes like you describe but for Druid's there's a Wooden Shield with scaling in Grand Bazaar.


HumbleGamer wrote:

Druids now ( back then there was none, wasn't it?) have some shield to play with IIRC.

I wouldn't give "customization" To players, but rather "alternatives".

Druids lack shields?

Let's add more wooden shield ( or better, a rule which says that the any magical shield can be either steel or wooden).

I also do this. But an official solution would be fine too. Specially for those who plays in PFS.


Pathfinder Rulebook Subscriber
The Raven Black wrote:
All shields, including buckler, take 1 action to release. You cannot just drop them for free.

Actually, this is not the prevailing interpretation, at least in all the PFS games I have been and on discord.

Everyone I have played with allows shields to be dropped as a free action and put back on with an interact action (like picking up or dropping a weapon)

That is because that one line "detach a shield or item strapped to you" does not say that a shield has to be strapped to you. Nowhere in the shield description does it say it is strapped to you. The ONLY shield that says that, is a buckler.

We have never had a clarification on this however, so dev intent is unknown.


CaffeinatedNinja wrote:
Actually, this is not the prevailing interpretation, at least in all the PFS games I have been and on discord.

I've seen both in play.


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Also, I just realized that the augmentation doesn't grant you Ranged Trip, just Trip, so Captain Andoran's shield is not quite a go.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Would doubling rings give the +1 item bonus to shield augmentation traits like Shove if you have a potency rune on a weapon?


Thomas Keller wrote:
Would doubling rings give the +1 item bonus to shield augmentation traits like Shove if you have a potency rune on a weapon?

I'd say so, yes.


Is this something I can find on Nethys?


chapter6 wrote:
Is this something I can find on Nethys?

What happened when you tried?


Pathfinder Roleplaying Game Superscriber
chapter6 wrote:
Is this something I can find on Nethys?

Sure here it is


Thanks!


Pathfinder Rulebook Subscriber
graystone wrote:
CaffeinatedNinja wrote:
Actually, this is not the prevailing interpretation, at least in all the PFS games I have been and on discord.
I've seen both in play.

Probably depends a lot on what your expectations for how a shield is used are.

Do you expect a shield to be strapped to your arm, or do you expect a shield to be held in the hand? Both systems are common throughout history, so either is reasonable. Greek hoplite shields and Scottish targes are strapped, Viking shields and Roman scutum are center-grip, kite shields can be either or even both. Bucklers are always gripped and never strapped, which is hilarious to me given how bucklers are depicted in the game.

I personally think that center-grip shields are more reasonable for an adventurer, as it facilitates much faster usage of the shield in the case of an ambush or the like. But fantasy depictions tend to learn more heavily towards the strapped condition, even on shields that should be center-gripped.

I interpret the ruling as being for releasing a shield strapped to the body, not the arm. All my shields are gripped, since it seems needlessly harsh to insist a player not be able to let go of their shield the way that a character with a weapon would be able to. Plus, if the shields had to be unstrapped with an action before letting them go, I'd expect there to have been a feat for quick releasing them by now. Seems way too obvious of a feat for either a fighter or like the Bastion Archetype. Especially since it would be very valuable to be able to drop a shield after they break.


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In my campaign, the shield being strapped rather than held has actually been an advantage so far, since noone wanted to drop their shield so far, but people have dropped unconscious with one and I let them keep it rather than dropping it like a weapon or other item.


Rules discussion about how many actions it takes to throw a shield aside, I really like this item. Sword and board builds were often really limited in athletics use or weapon options but this really opens it up by letting you shove and trip with your shield hand if you don't want a buckler.

Scarab Sages

Yeah, I had just caved into the idea of my PFS champion getting a Sturdy Shield instead of the buckler he'd been using (to allow for maneuvers), so this is a good addition for him. He's a switch hitting thrown weapon build anyway, so thrown and trip would fit and give him a bludgeoning option. I wish I could just buy access to the single item, instead of spending extra for the whole store, but I'll figure out some way to use other options there. Like I might get burnished plating just for the fun of it.


Pathfinder Roleplaying Game Superscriber
Ganigumo wrote:
Rules discussion about how many actions it takes to throw a shield aside, I really like this item. Sword and board builds were often really limited in athletics use or weapon options but this really opens it up by letting you shove and trip with your shield hand if you don't want a buckler.

I think it's one of the best things in the book along with the scaling wooden shield for Druids. The Champion player in our game definitely loves the addition.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
nephandys wrote:
Ganigumo wrote:
Rules discussion about how many actions it takes to throw a shield aside, I really like this item. Sword and board builds were often really limited in athletics use or weapon options but this really opens it up by letting you shove and trip with your shield hand if you don't want a buckler.
I think it's one of the best things in the book along with the scaling wooden shield for Druids. The Champion player in our game definitely loves the addition.

I agree, provided it works with doubling rings to provide item bonuses for Athletics maneuvers.

Liberty's Edge

Thomas Keller wrote:
nephandys wrote:
Ganigumo wrote:
Rules discussion about how many actions it takes to throw a shield aside, I really like this item. Sword and board builds were often really limited in athletics use or weapon options but this really opens it up by letting you shove and trip with your shield hand if you don't want a buckler.
I think it's one of the best things in the book along with the scaling wooden shield for Druids. The Champion player in our game definitely loves the addition.
I agree, provided it works with doubling rings to provide item bonuses for Athletics maneuvers.

RAW it does not work because Shield augmentation adds traits to the Shield bash attack rather than being an attached weapon itself.

And the Shield bash attack is a maneuver. It is not a weapon nor does it make your Shield one.

Since Doubling Rings require weapons, they do not work here. Whereas they work with attached weapons.


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Pathfinder Roleplaying Game Superscriber
Thomas Keller wrote:
nephandys wrote:
Ganigumo wrote:
Rules discussion about how many actions it takes to throw a shield aside, I really like this item. Sword and board builds were often really limited in athletics use or weapon options but this really opens it up by letting you shove and trip with your shield hand if you don't want a buckler.
I think it's one of the best things in the book along with the scaling wooden shield for Druids. The Champion player in our game definitely loves the addition.
I agree, provided it works with doubling rings to provide item bonuses for Athletics maneuvers.

I don't think that's necessary because prior to this equipment Athletics maneuvers weren't an option for a 1-H weapon and non-buckler shield user at all. You can use other items to get a bonus to Athletics. Lifting Belt, Armbands of Athleticism, etc.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
nephandys wrote:
Thomas Keller wrote:
nephandys wrote:
Ganigumo wrote:
Rules discussion about how many actions it takes to throw a shield aside, I really like this item. Sword and board builds were often really limited in athletics use or weapon options but this really opens it up by letting you shove and trip with your shield hand if you don't want a buckler.
I think it's one of the best things in the book along with the scaling wooden shield for Druids. The Champion player in our game definitely loves the addition.
I agree, provided it works with doubling rings to provide item bonuses for Athletics maneuvers.
I don't think that's necessary because prior to this equipment Athletics maneuvers weren't an option for a 1-H weapon and non-buckler shield user at all. You can use other items to get a bonus to Athletics. Lifting Belt, Armbands of Athleticism, etc.

Yes, but the bonus from doubling rings would scale as your weapon potency runes increase in value.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
The Raven Black wrote:
Thomas Keller wrote:
nephandys wrote:
Ganigumo wrote:
Rules discussion about how many actions it takes to throw a shield aside, I really like this item. Sword and board builds were often really limited in athletics use or weapon options but this really opens it up by letting you shove and trip with your shield hand if you don't want a buckler.
I think it's one of the best things in the book along with the scaling wooden shield for Druids. The Champion player in our game definitely loves the addition.
I agree, provided it works with doubling rings to provide item bonuses for Athletics maneuvers.

RAW it does not work because Shield augmentation adds traits to the Shield bash attack rather than being an attached weapon itself.

And the Shield bash attack is a maneuver. It is not a weapon nor does it make your Shield one.

Since Doubling Rings require weapons, they do not work here. Whereas they work with attached weapons.

Where does it say the traits are added to the Shield Bash attack?

Liberty's Edge

Thomas Keller wrote:
Where does it say the traits are added to the Shield Bash attack?

The wording is weird. “A shield augmentation grants your shield one or more weapon traits” not “grants your shield bash maneuver one or more weapon traits,” and Trip and Versatile give you additional maneuver options that aren’t shield bashes, and thrown 10 feet seems to as well. But most of the other options pretty clearly apply to your shield bash maneuver.


Indeed. If a shield augmentation gives the Backswing trait but doesn't apply it to the Shield Bash, then what does it apply to? A shield can't have both an augmentation and an attached weapon.

As for Doubling Rings, I agree with The Raven Black that RAW it doesn't work - but I also think that this may not be intended. I'm not seeing much of a problem with allowing doubling rings to work with shield attached weapons or shield augmentations.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Well, I've asked this question in various places and the answers seem split about 50/50. Time for some clarification, Paizo!

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