
BendKing |
4 people marked this as a favorite. |

10th-Level Dark Archive Playtest (Link)
This document includes feedback for both the Psychic and the Thaumaturge, so I posted it in both forums.
For the record, I did not write these results myself, but have received them from an anonymous source. However, this analysis resonated so much with me that I am posting it here.
Also note that this doc is a constantly-updated work in progress, and will be updated every Thursday night, close to midnight EDT.

YuriP |

10th-Level Dark Archive Playtest (Link)
This document includes feedback for both the Psychic and the Thaumaturge, so I posted it in both forums.
For the record, I did not write these results myself, but have received them from an anonymous source. However, this analysis resonated so much with me that I am posting it here.
Also note that this doc is a constantly-updated work in progress, and will be updated every Thursday night, close to midnight EDT.
What incredible análisis! Congratulations BendKing your are done an excellent work!

shroudb |
1 person marked this as a favorite. |
i find some flaws (lol) with the specific GMs rulings though:
specifically, he asks for an increase in the DC of the Find flaws "as per recall knowledge" but then fails to realise that if he rules that two different (vrocks in the example) creatures are basically "A creature" then by the same exact definition, a single "find flaws" should apply to ALL the vrocks.
basically the rule is:
You determine a creature’s weaknesses, whether a literal
weakness or a metaphysical one. Recall Knowledge about a
creature, using your Charisma modifier instead of the usual
ability modifier for the skill you’re using to Recall Knowledge.
The creature must be either one you can see or one you’re
specifically Investigating in advance during exploration. The
result depends on your Recall Knowledge check, which has
the following additional effects as well as the usual effects of
Recall Knowledge.Success: You learn the creature’s highest weakness, if any. If
you would have learned it already from Recall Knowledge,
you learn different information instead. You can then use
Esoteric Antithesis without spending an additional action.
Failure: You couldn’t quite figure it out, so you decide to invoke
a wide range of superstitions and narrow it down from
there. You can use Esoteric Antithesis as your next action.EA:
You search through your esoterica to find the right trinket that
will apply a weakness to your attacks against the creature
you Found Flaws in.
basically:
you cannot simultaneously rule that "A creature" is both ALL the creatures and ONLY ONE creature.So, if some GM wants to rule that the DC for the RK check increases when targeting a different, but same type, of creature, then by the same exact logic, the weakness found by Find Flaws stays the same and is usable for all of them, since all of them are the "A creature".
Basically:
the same restrictions that apply to RK as far as different targets go, the exact, 100%, restrictions apply to whomever you target with Esoteric Antithesis. If two different creatures are "the same RK check" then those two different creatures are "the same EA effect".

BendKing |

BendKing wrote:What incredible análisis! Congratulations BendKing your are done an excellent work!10th-Level Dark Archive Playtest (Link)
This document includes feedback for both the Psychic and the Thaumaturge, so I posted it in both forums.
For the record, I did not write these results myself, but have received them from an anonymous source. However, this analysis resonated so much with me that I am posting it here.
Also note that this doc is a constantly-updated work in progress, and will be updated every Thursday night, close to midnight EDT.
I did not write this myself, but thank you. I'll give your praise to the author :)