VoodistMonk |
I don't have any experience with it, myself... especially in relation to Kingmaker. When I ran Kingmaker, nobody at the table seemed interested in taking Leadership. And, if they had taken it, I certainly wouldn't put any restrictions on it.
If they want to wear the Ring of the Ecclesiarch and create stupid cohort feedback loops of Instructor Wizards or Cult Master Mesmerists, let them. Lol.
If I was going to take Leadership in Kingmaker, I would have my Cohort be a Majordomo Investigator... and make them into one of the kingdom's roles keyed off Intelligence... Grand Diplomat or Spymaster... max out the kingdom's Stability.
Honestly, though, it's an AP... you don't need extra characters. You can beat the module, as written, with 3 optimized players, or even just 2 optimized gestalt players. So, unless you are taking Leadership to fill kingdom roles so your character doesn't have to, there is literally no need to take the feat at all, much less worry about making an "optimal" choice for your cohort if you do take the feat.
No sense in placing any restrictions on Leadership, at all, ever. There are SO MANY ways to break the game, if you have "those people" at your table, banning Leadership isn't going to help you...
Oli Ironbar |
No sense in placing any restrictions on Leadership, at all, ever. There are SO MANY ways to break the game, if you have "those people" at your table, banning Leadership isn't going to help you...
Thanks for the great response! I like the comparison to other ways of breaking the game.
Let's say, hypothetically, that I were one of those people who have a tendency to break things; how would you advise getting the most out of leadership without stepping on any of the other player's/PC's toes?
GM Waterhammer |
Are you in a game where all the kingdom roles are covered? I’m running a game where 5 characters are expected to cover all the roles. So if any of my players wants to take leadership to cover their second role that’s all good with me.
I guess my point is; don’t step on the other player’s toes. Find out what roles they plan on covering, and don’t go there.