
SamCuatro |
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Forgive me if this is asked some where else as I could not find any answer on it.
I am wanting to play a dhampir evil tennets champion. Everything is set up to work with both negative and positive healing until the level 19 class focus spell that is given called Hero's Defiance. It only provides positive healing so it is something that I would not be able to use.
Is this an oversight as there are other options given for negative healing, for example instead of lay on hands you have touch of corruption.
Thanks

breithauptclan |

No, that indeed looks unusable. Spell has the 'healing' and 'positive' traits, so it should cause positive damage to a Dhampir character. It is also given to all Champions as a level 19 class feature. So not a feat choice that you can opt out of.
The only thing I can suggest is to work with GM to make something that will work. Either remove the traits and let it heal the Dhampir Champion, or homebrew a replacement level 10 focus spell to use instead.

Aw3som3-117 |
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No, that indeed looks unusable. Spell has the 'healing' and 'positive' traits, so it should cause positive damage to a Dhampir character. It is also given to all Champions as a level 19 class feature. So not a feat choice that you can opt out of.
The only thing I can suggest is to work with GM to make something that will work. Either remove the traits and let it heal the Dhampir Champion, or homebrew a replacement level 10 focus spell to use instead.
Actually it would just not work on a Dhampir, it wouldn't damage them, as nowhere does it say that it deals positive damage. It only heals. The positive trait is a signal that it does something with positive energy, typically damaging undead and/or healing living beings. Same with the negative trait, which does the opposite. But still, the effect only does what it says it does.
There's a reason spells like heal go out of their way to say how they affect living and undead targets while things like Ghost Charge only mention positive damage. It's because one is meant to do both, and the other is not.
All that being said, it's still unusable as healing, so that doesn't really change the answer to the question at hand.

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With skeletons now being an option, and death knights being an archetype that some will want, having the level 19 class ability that is supposed to be really powerful do literally nothing to those with negative healing is a significant issue for some characters.
I'm confident that it'll be houseruled for most that would get that far, but having an official erratta would be a good thing, there's no downside I see for removing the positive trait for those with negative healing.